Seriously though, I was just playing and it was completely dead. One full server and the very few that had other players weren't even close to full....
You know, those things that people who play the game-type correctly spend money to build. I suppose more often referred to as Turrets. I agree that...
I'm guessing you simply didn't read the entire thread and didn't see my other posts pertaining specifically to overtime, though I did specifically...
Well now that's entirely different and you didn't specify that.
Longer respawn timers wouldn't be a good idea. The respawn time already put in place in MNC is long enough, any longer and it might kill my drive to...
Glad to hear someone's having good matches. I played a few tonight and every single one of them was either full of incompetent idiots or plagued by...
I agree with OP, Overtime kind of ruins the entire point of the game-type as it stands now. Once overtime hits it seems it's simply a mad dash to...
Hell it surpasses just Arcade fun, I've had more fun with MNC than I had with most other recent shooters. I'm lookin' at you MW2 -_-
This host migration problem is getting obnoxiously bad now. My friends and I played for a few hours tonight and had 5 or 6 hosts disconnect.
I'm fairly certain it's been said that at this time it does not.
I certainly hope you win that dispute. Taunting is intentionally put into the game to generate more money for the player. Not being able to use all...
I'm gonna have to say it's probably on your side. I rarely ever have hit detection problems and when I do it's generally because of a laggy match.
There really aren't. If you look down the list of players it goes in order of most to least cash. Whoever is at the top of the winning side's board...
They can only jetpack for a second or so. I've had Tanks and Gunners get thrown right to the edge of areas where I've thrown Snipers and Assassins...
I'm almost 100% sure it's just about money earned.
Separate names with a comma.