You misunderstand. I'm referring to T2 bombers being the be all and end all of units right now. I mentioned that making them even better at the role...
Yes, because a game revolving around a single unit when it is supposed to be about large scale fights (example: THE TITLE OF THE GAME) is a great...
That's very contradictory. Effective management of Eco IS efficiency. But beyond the point. I'm saying that there is a point where building another...
It was. Which was why I was annoyed at the outcome.
I played a game last night that really highlighted this issue for me. Despite focusing on my economy and playing to always stay Energy and Metal...
This idea would do nothing to stop the rampant Com Sniping which T2 bombers currently do, if anything, it would make it worse.
I don't care how they are balanced. Right now, losing to T2 bomber spam is not fun, it is not engaging and it quite frankly frustrates me and puts me...
100% agreed
Well I can't argue against numbers. So my feelings towards the thing turn to purely anecdotal data and personal experiences, which as we all know are...
You're assuming that the Catapult is being used in a strictly anti-unit setup, which it isn't, it's being used as a creep to take out defences and...
Same, I wouldn't want Anti-spam to utterly make the Catapults useless, but just SOME way of defending against it. Because currently, a single...
Since the introduction of T2 Flak and the significant buff to walls, Catapult creep is the new Arty creep. With absurd range and pinpoint accuracy,...
Despite the fact that all 3 methods of destroying a bomber used over the past 100 years have been: Other Aircraft (Fighters) Flak Missiles Real...
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