I've stated this before in other threads, but I am also very much against the strict AA only shoots air track. I see a lot of games moving this way,...
Looks like I got home just in time :D
I didn't really play SupCom much, but I was a big fan of TA. The one thing I really miss though is the versatility of units being able to fire at...
Depending on the actual speed of the planets and presence of moons, etc., it may actually be faster to slingshot the sun rather than try and transfer...
Awww. Sad. But at I'm looking forward to the release when it's ready!
Aren't some planet types already missing part of the game based on the lack of water on some planet types?
I hadn't really thought much about this, but it does make some sense in creating different strategies for different planets. I'm kinda interested to...
I think it gutting your base was the point.
I don't think that's really true. If two players are perfectly and evenly matched in every way, there's a good chance that, unless one makes a big...
In every game that I've played that had team chat built in, I've had a terrible experience with it. Best to stick with 3rd party and maybe get...
I didn't feel like the specs were that much higher on the Pro 2. Glad to know it'll run. Do you think that we'll see touch enabled controls in the...
This...this is exactly what I think should be done. I played TA a lot, and one thing that I think it did pretty well was that the T1 bomber was...
I have a MS Surface Pro that could probably run the game...I'm sure at like 5 fps, but it could probably do it. :D
I think that we should have submerged power and mex, but maybe that's just me. Or perhaps maybe only buildings built by construction subs are...
This was a wonderful post I think. I came in after Beta started, so I didn't know about the Ants in Alpha, but it sounds miserable. I think that...
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