Being in orbit takes significant speed, and it also takes a lot more to change your direction (slowing your current orbit and going in the direction...
Well, I guess it's a good thing I speak German!
If there are pseudo orbits, the speed should still be affected by the planet's mass. If something is orbiting a small planet or asteroid, it will...
To make them less game-ending, what about giving them a severe weakness? It would need to be something that can be exploited easily, even if you do...
The idea is that instead of some number of small factions, there is one large faction with all the units. It fits the lore (everything is the best),...
Space needs to be balanced so that while it is viable even in small games, starting with it (if there are other players on your planet) is a bad...
This is a great idea, since it explains how to make the orbital layer without making it another plane layer.
Re: What does no space combat/spaceships mean? (Orbital comb I think that it should be possible to change the orbit of something once it's there,...
Re: AIs can stack air Facs WHAAAAAAAAAA ? You should be able to build higher on smaller planets, since there's less gravity there and the lower...
I think this is partially a good idea. I'd go further, and have detection range relate to the size of the incoming craft. Asteroids would be easy to...
I like the models, and I also like the idea of orbital transports. However, if the orbital mechanics are somewhat realistic, the starfighter would...
If the orbital physics even somewhat follows real life laws, space battles will end up being even more limited than air in combat, except that they...
As has been said before, we need mass points, or there is nothing driving expansion and contesting areas during a match. I'm also against mass...
I think that it would add to gameplay if gravity affected movement for units. On higher gravity worlds, all ballistic (so really all non-"laser")...
It all seems fine to me (except "none"). It would take significant force (ramming large asteroids into things at high speeds) to significantly effect...
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