My opinion is that yes, commanders should talk, especially in cooperative or competitive games. Communication with allies can improve moral and...
I'm going to throw back in Unit Naming with ctrl+N as a suggestion (as in SC1), for the same reasons as in the last thread. I will continue to do...
Re: Planetary Annihilation Engine Architecture Update - Terr The Mod Community is crazy. Crazy like a fox. "Possible" and "Within the scope of the...
SAI is short for strong AI, not sentient. Basically it means it can learn, rewrite its programming, and modify itself to become more...
ctrl+n Naming units! Make this happen, guuuys! It's small and simple and easy to code and unless I keep bringing it up I'm afraid it's not going to...
Okay, now it's time for me to pitch in so... here we go. These are learning AI. There's not really any way they could not be. Simply by having the...
Hey all, Razh is here. How's it going?
[img] Hrmm... I dreeeamed of this.
I'm not sure why you would WANT to name a planet, to be honest. Also, deciding when someone has absolute control is bound to be a little tricky....
Just giving this a bump because names. I mean really, this would be the sweetest thing, and if it isn't brought to their attention they won't...
In SupCom1 (not sure about any of the others) you could put a custom name in little blue letters over a unit's head using ctrl+n. It had no effect...
I'm pretty sure the metal planets are literally this. Massive projects that require crippling amounts of resources with reusable asteroid-like...
Separate names with a comma.