No, melee hits are the same for any class, it is no easier for an assassin to spam their melee keypress than any other class. If anything, as...
It's quicker to farm juice with melee; assassins get no bonus to damaging bots with melee compared to other classes; ergo any class could achieve...
Love the game alone then; because a lot of us have trouble finding populated games to play in, and the game's nearly dead because of these balance...
Because we're talking about "pushing bots" not "taking out turrets". I concur that pushing a bot lane is a vitally important game-winning strategy...
Meaningless, as the bots go down so quickly anyway. If the bots spawned in a never ending deluge, you'd have a point. They don't, which gives...
Cart before horse. Juice is an OP mechanic; two co-ordinated players juicing simultaneously always "pretty much wins" the game. Naturally; if I...
With proper co-ordination you'd ideally have a support with bot boosting aura running that last dash and clearing the way; it's still a waste of...
It's funny you should say that; Sniper is the class I've been playing the most, recently. Next, Support, next probably Gunner. That said, I mix it...
According to my stats I have more kills vs assassins than any other class, and that's well before I figured out bunny-hopping made me immune to...
Well, middle of the night is precisely when I play and would want more populated servers - it's when they're at their lull; but yes it is an issue....
Air-grabs are supposedly fixed (I've not seen any go through since the previous patch with the Assault fixes), so I am not sure how recent this issue...
If you appear to be hitting the ground or not for them is a factor of latency, as is the server receiving the command whilst you're still on the...
The main problem is that with latency issues it can be really quite tricky to time it just right. With grappling I am sure you guys notice a lot of...
I don't find it "playable" - I find it cheap and boring. As for how "even" the juice buffs are - can fine tune the relative durations or the...
It's a team game; Support and tanks should be using their massive defences vs turrets (under the suggestions I made) to soak up the damage / hack the...
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