I'm not bgolus, yet I can comment on where to start at least if you're looking at old drivers as I've played with this quite a bit. -If you have...
Have you tried forcefully installing an older set of WDDM 1.3 drivers (instead of WDDM 2.0)? In the earlier releases of 10 this was possible, I...
Sure, I'll start it off and hop on that bandwagon of announcing hardware. -Likely already known, yet I'm on an ASUS R9 Fury X here. I can attest to...
Back with some more testing for you guys. ~30mb 7zip of OpenGL drivers that 'seem to' work with PA (~390mb uncompressed) They have only been tested...
Yep, that's the best way to deal with it long term. I've also reported this issue to them. -The more people that report PA not working right, the...
Pretty much you're fine here unless you experience choppiness and stuttering ingame while moving the camera or using the mouse in any way. It...
Update: Verified, 15.6 GL drivers (with 15.200.1062.1004 base -- latest 15.7.1 release) working properly on my Fury X (no edge artifacts) on the new...
Yep, it'd be unpacked into the \bin_64 folder, just like the AMD OGL driver files. -I have not re-verified my mouse fix with the expansion and...
Another Fury X owner here, I experienced similar issues which I described ... but didn't take pictures of in a past thread (namely in that it was...
Is there any delay after you start holding the shift key before the slowdown happens? If the delay is about a second, then it doesn't happen until...
I noticed problems like that on build 10240 as well. Have you tried force installing the Windows 8.1 drivers instead of using the newer WDDM...
PA Input-Fix 1.1.zip Md5: 8CBAB6C3691AA39074F78543293C79B6 *Supports 64bit PA only* 1.1 Changes: -Discard additional redundant mouse-events -Improve...
That may very well be the case, but I've not had luck changing around drivers. What driver version are you using on your GPU (base / GL)? One big...
Think I have most of the initial issues tracked down. Can make it through full games with everything behaving properly, and I'm not noticing any...
I did not take a look at if it's the game's processing of mouse events or the sheer number of events. However, there is a massive number of events...
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