Hi there Id love a mod tat would help capture the iconic satellite the Russian Sputnik in it's full glory with a model to use in place of the orbital fighters. Can anybody help me achieve that?
I'm thinking about doing a Tiberium style resource mod for PA. Instead of Mass Extractors, you would have the self-replicating crystal. Refineries would replace mexes. Engineers would do the gathering. The implementation would be relatively simple, it would be a building that builds copies of itself nearby, with a number of growth stages. Each larger stage of growth would accelerate growth more, and yield more at the refinery.
Well, changing the glowing effect of a teleporter (pa\units\land\teleporter) with a static RGB value is quite easy. But having a variable defined value seems complicated (at least for me ), as I noticed when trying to venture in making my colored mods configurable. And you have to integrate the logic on top of that. I know how to do 1 Who knows how to do 2 and 3 ?
Mega-boxing 100+ player comm-boxing, with various things disabled so normal servers don't cry. Possibilities: No movable units allowed, pure comm-boxing. Maps would have to be reasonably close-quarters as commanders are so slow A (very) small unit cap (players can build x units each), that grows as commanders get destroyed. The game ramps up from comm-boxing 'heats' to a normal epic game A per army unit cap, that grows whenever you take out an enemy. Promotes speedy play to get a higher cap to steamroll, which is probably good with so many players
At current rate, that would be called "color mod" spamming I can have a look thought, should not be hard
Distinguish one time prioritized queue from standard one Also, if anyone knows how to remove the +1 that was added to reflect what the factory is currently building, that would be great. It is confusing as hell when you want to put patterns / ratio to your factories. Tried looking into live_game_build_bar.js, but this is cryptic for me
Requesting performance mod for Galactic war's galactic map screen. Currently it uses 100% of 1 CPU core for some reason. I have already tried all menu/UI performance mods that exist.