It was someone else not @mered4 . Also jsut played a game where dox got stuck in mountains. So still a couple of issues there. But mostly it is a lot better. Game Lobby ID: 14487115900041209114
Is the dome of death over a planet smash crater a new feature? Nothing can enter the dome... including orbital, nukes, etc
OSX 10.9.5 seems very stable except for the following... client click crash: Code: abort() called *** error for object 0x618005032880: Heap corruption detected, free list canary is damaged Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff8fd0c866 __pthread_kill + 10 1 libsystem_pthread.dylib 0x00007fff96a4935c pthread_kill + 92 2 libsystem_c.dylib 0x00007fff90ec0b1a abort + 125 3 libsystem_malloc.dylib 0x00007fff9174abee nanozone_error + 486 4 libsystem_malloc.dylib 0x00007fff9174adb0 _nano_malloc_check_clear + 445 5 libsystem_malloc.dylib 0x00007fff9174971a nano_calloc + 76 6 libsystem_malloc.dylib 0x00007fff91747b61 malloc_zone_calloc + 79 7 libsystem_malloc.dylib 0x00007fff917482ca calloc + 49 8 com.apple.CoreFoundation 0x00007fff963f9bd2 +[__NSSetM __new:::] + 210 9 com.apple.CoreFoundation 0x00007fff9645eee9 +[NSMutableSet setWithCapacity:] + 41 10 com.apple.AppKit 0x00007fff8f370cde +[NSEvent _touchesFromSet:matchingPhase:inView:includeResting:] + 130 11 com.apple.AppKit 0x00007fff8f370c11 -[NSEvent _touchesMatchingPhase:inView:includeResting:] + 278 12 com.apple.AppKit 0x00007fff8f638442 -[NSEvent touchesMatchingPhase:inView:] + 601 13 com.apple.AppKit 0x00007fff8f8d8047 -[NSWindow _handleTouchEvent:] + 229 14 com.apple.AppKit 0x00007fff8f366cc1 -[NSWindow sendEvent:] + 3721 15 libSDL2.dylib 0x000000010fa523e9 -[SDLWindow sendEvent:] + 73 16 com.apple.AppKit 0x00007fff8f4fa5a2 -[NSApplication _handleTouchEvent:] + 324 17 com.apple.AppKit 0x00007fff8f37124c -[NSApplication _handleGestureEvent:] + 628 18 com.apple.AppKit 0x00007fff8f306f34 -[NSApplication sendEvent:] + 325 19 libSDL2.dylib 0x000000010fa4c19c Cocoa_PumpEvents + 460 20 libSDL2.dylib 0x000000010f98be20 SDL_PumpEvents_REAL + 48 21 libSDL2.dylib 0x000000010f98beb8 SDL_WaitEventTimeout_REAL + 56 22 libSDL2.dylib 0x000000010f98be7a SDL_PollEvent_REAL + 26 23 libSDL2.dylib 0x000000010f9779b4 SDL_PollEvent + 36 24 com.uberent.pa.client 0x000000010e7806ac crom::SDLPlatform::dispatchEvents() + 3052 25 com.uberent.pa.client 0x000000010e78163f crom::SDLPlatform::runGame(crom::Game*) + 447 26 com.uberent.pa.client 0x000000010e77a198 main + 264 27 com.uberent.pa.client 0x000000010e3f8ab4 start + 52 client reconnect crash: Code: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000010 VM Regions Near 0x10: --> __TEXT 000000010b563000-000000010bc6e000 [ 7212K] r-x/rwx SM=COW /Users/USER/Library/Application Support/Uber Entertainment/*/PA.app/Contents/MacOS/PA Thread 11 Crashed: 0 com.uberent.pa.client 0x000000010b5f1453 client::ClientPlanet::onStateChanged(unsigned long long, ViewpointEvalParams const&) + 979 1 com.uberent.pa.client 0x000000010b6c1318 ClientViewpointImpl::updateNote(ClientViewpointImpl::EntityNote*, ViewpointEvalParams const&, bool, std::__1::vector<std::__1::pair<int, ClientViewpointImpl::EntityNote*>, std::__1::allocator<std::__1::pair<int, ClientViewpointImpl::EntityNote*> > >&, std::__1::vector<std::__1::pair<int, ClientViewpointImpl::EntityNote*>, std::__1::allocator<std::__1::pair<int, ClientViewpointImpl::EntityNote*> > >&, std::__1::vector<ClientViewpointImpl::EntityNote*, std::__1::allocator<ClientViewpointImpl::EntityNote*> >&) + 312 2 com.uberent.pa.client 0x000000010b6c0567 ClientViewpointImpl::update(float, ViewpointEvalParams const&) + 1303 3 com.uberent.pa.client 0x000000010b8583fa ViewpointController::update(float) + 602 4 com.uberent.pa.client 0x000000010b858146 HistoryViewerImpl::update(float) + 422 5 com.uberent.pa.client 0x000000010b59b099 client::ConnectionToServer::update(float) + 537 6 com.uberent.pa.client 0x000000010b5c6d49 std::__1::__function::__func<client::ClientGame::updateAndPresent(crom::Profiler&, float)::$_22, std::__1::allocator<client::ClientGame::updateAndPresent(crom::Profiler&, float)::$_22>, void (unsigned long, unsigned long, unsigned long)>::operator()(unsigned long&&, unsigned long&&, unsigned long&&) + 425 7 com.uberent.pa.client 0x000000010b9227d9 crom::AsyncParallelForDriver::threadExecute() + 729 8 com.uberent.pa.client 0x000000010b923c61 void* std::__1::__thread_proxy<std::__1::tuple<void (crom::AsyncParallelForDriver::*)(), crom::AsyncParallelForDriver*> >(void*) + 113 9 libsystem_pthread.dylib 0x00007fff96a48899 _pthread_body + 138 10 libsystem_pthread.dylib 0x00007fff96a4872a _pthread_start + 137 11 libsystem_pthread.dylib 0x00007fff96a4cfc9 thread_start + 13 launcher crash (after PA is started so not fatal): Code: terminating with uncaught exception of type std::__1::system_error: mutex lock failed: Invalid argument abort() called Thread 4 Crashed: 0 libsystem_kernel.dylib 0x00007fff8fd0c866 __pthread_kill + 10 1 libsystem_pthread.dylib 0x00007fff96a4935c pthread_kill + 92 2 libsystem_c.dylib 0x00007fff90ec0b1a abort + 125 3 libc++abi.dylib 0x00007fff94e05f31 abort_message + 257 4 libc++abi.dylib 0x00007fff94e2b93a default_terminate_handler() + 240 5 libobjc.A.dylib 0x00007fff95cb0322 _objc_terminate() + 124 6 libc++abi.dylib 0x00007fff94e291d1 std::__terminate(void (*)()) + 8 7 libc++abi.dylib 0x00007fff94e28c5b __cxa_throw + 124 8 libc++.1.dylib 0x00007fff90924941 std::__1::__throw_system_error(int, char const*) + 77 9 com.uberent.launcher 0x00000001052d29f9 std::__1::__thread_proxy<std::__1::tuple<LauncherGUI::LauncherGUI(crom::Platform*)::'lambda'()> >(void*, void*) + 169 10 libsystem_pthread.dylib 0x00007fff96a48899 _pthread_body + 138 11 libsystem_pthread.dylib 0x00007fff96a4872a _pthread_start + 137 12 libsystem_pthread.dylib 0x00007fff96a4cfc9 thread_start + 13
Are specific absurd AI personalities setup to not attack force on force outside their base? eg Booyah It seemed happy to raid at the start, expand to another planet, nuke, laser and smash but not attack with the 500+ units that were just sitting around in a blob.
Hey Uber could you update the game before my LAN starts (we have internet access) with all my buds in 5 hours??? Thanks! haha