Do we need Balance Re-Work?

Discussion in 'Balance Discussions' started by Gerfand, July 29, 2014.

  1. nanolathe

    nanolathe Post Master General

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    We are trying to stay as far away from turning PA into starcraft as possible.

    We're reducing individual/small squad unit micro as much as is feasible without more powerful UI overhauls and putting a lot more emphasis on army composition and disposition.
  2. Gerfand

    Gerfand Active Member

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    I think that we need to assume that RCBM will not be implemented...
    But the balance behind it we can assume that will be implemented(not the TA like thing, but the counter specialization thing)

    For example:
    w/ a health and damage buff doxes could kill a T-1 tank w/
    w/ a range buff, Grenadiers would be able to kite T-1 tanks!
    Last edited: August 1, 2014
  3. nanolathe

    nanolathe Post Master General

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    We don't like to think in terms of "counters". A counter implies that it is a complete answer to a unit or composition. We like to think in terms of "specialists" that excel at certain tasks and are woefully ill equipped to fight in others. These are partial answers that don't really act like counters in the traditional sense.
  4. zweistein000

    zweistein000 Post Master General

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    Indeed. It's not like unit A completely counters unit B in our mod, it's rather that unit B is weak against a certain type of unit and unit A just happens to be that kind of unit. Example: Vanguards are weak vs heavy hitters and both Levellers and Gil-E are heavy hitters and thus good against them, but they aren't a complete counter. Both will fall against a Vanguard of they are are not used correctly and/or if Vanguards are.
  5. Gerfand

    Gerfand Active Member

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    well, the terms counter is a bit wrong, but if you see, the buff to the Grenadiers that i suggest would make it a skirmisher
  6. epicblaster117

    epicblaster117 Active Member

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    How about we make the grenadier a freaking grenadier, just a idea....
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  7. Gerfand

    Gerfand Active Member

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    well w/ more range, a bit of micro(or the "unit skirmisher") and lots, lots of space to reatreat, they will be freaking annoying!
  8. epicblaster117

    epicblaster117 Active Member

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    Or we make them the bot artillery siege units to counter walls like they were supposed to be.
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  9. epicblaster117

    epicblaster117 Active Member

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    I'm all for skirmishers but we should make another unit use that role.
  10. igncom1

    igncom1 Post Master General

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    Weren't the grenadier bots supposed to be the counter to walls because they shoot over them?

    They don't counter walls themselves, just how they work.
  11. Gerfand

    Gerfand Active Member

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    well assuming that what will be behind walls are towers, we need a unit that outrange towers
  12. KNight

    KNight Post Master General

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    Not really, if the point was that the weapon that shoots over walls they don't need to out range them necessarily, I mean, they already have almost double the range of Dox currently and have comparable range to the laser turrets within 30%.

    At this point I don' think the issue lies with the Grenadiers weapon, but rather the rest of it's stats and the Defense's Weapon stats.

    Mike
  13. Gerfand

    Gerfand Active Member

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    in reallity Grenadiers have a good balance... so they don't need to be the focus of a balance Re-Work
  14. Arachnis

    Arachnis Well-Known Member

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    I don't know, they pretty much also suck against tanks.
    I also find them way better as they are in RCBM.

    Greetings
  15. epicblaster117

    epicblaster117 Active Member

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    Yeah this, grenadiers work amazing in RCBM..
  16. Arachnis

    Arachnis Well-Known Member

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    Btw, I think if Uber just replaced vanilla with RCBM,
    30% of players would be very happy instantly,
    50% of players would be very impressed and happy after trying it out,
    15-20% of players wouldn't know whether they like it or not,
    and 0-5% of players would maybe even dislike it. (but just because they dislike change in general)

    So all in all, it would be a very good decision to do so.
    ace63 likes this.
  17. epicblaster117

    epicblaster117 Active Member

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    Yep, it would be, and I hope Uber has a change in heard about balance. RCBM is just more fun, besides the Holkins, **** the holkins XD
  18. ace63

    ace63 Post Master General

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    I fully agree - RCBM is superior to vanilla in pretty much every regard.
  19. stuart98

    stuart98 Post Master General

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    Unless we can convince Scathis that the gameplay offered by RCBM and Statera is far from boring and is superior to vanilla in every way integration is unlikely.
  20. epicblaster117

    epicblaster117 Active Member

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    Lots of tournaments and videos should do the trick....
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