[REL] [CMM] Hotbuild2 v1.51 [113578]

Discussion in 'Released Mods' started by proeleert, December 8, 2013.

  1. proeleert

    proeleert Post Master General

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    It sounds you messed up a json string.
    Why do you need to edit the import file, or where are you editing ?

    [​IMG]

    Does clicking the key like in screenshot not give you what you want :)
  2. stormingkiwi

    stormingkiwi Post Master General

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    Nah I messed up energy storage JSON itself. Was going to report it as a bug, but it was because of my dabbling.

    I should have made that more clear or not said anything. Painkillers have fried my brain.
  3. proeleert

    proeleert Post Master General

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    Aaah yes hotbuild settings reads some data from the unit json files :) So if you break them yeah bad things could happen ....
  4. stormingkiwi

    stormingkiwi Post Master General

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    I think the best thing I broke was when I added an apostrophe to radar, saved, and the running game crashed.
  5. proeleert

    proeleert Post Master General

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    Stay away from apostrophe's and quotes they are dangerous :)
  6. proeleert

    proeleert Post Master General

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    Yes updated to 1.9.9.4 with IMBAWALL
    mishtakashi, elitedanzel and zaphodx like this.
  7. zaphodx

    zaphodx Post Master General

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    Idea:
    Pressing a unit hotkey automatically selects only the units of those type in a selected group. Pressing ctrl-unit hotkey deselects only that type from group?

    e.g. select group, press GIL-E hotkey and snipe defenses.
    cola_colin likes this.
  8. proeleert

    proeleert Post Master General

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    Myess
  9. proeleert

    proeleert Post Master General

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    Hmm don't think this is possible right now ...
    Can only select commander , idlefabbers, allcombatunits, allfabbers, allfactories, allidlefactories, alllandcomabatunits, allaircombatunits, allnavalcombatunits, allcombatunitsonscreen, allfabbersonscreen, allfactoriesonscreen, allidlefactoriesonscreen, alllandcombatunitsonscreen, allaircombatuntisonscreen, allnavalcombatunitsonscreen and predefined groups
  10. cptconundrum

    cptconundrum Post Master General

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    Even just the deselect hotkey should be useful. That must be possible since uber's ui does it when you right click on the icon.
  11. cola_colin

    cola_colin Moderator Alumni

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    With the deselect you can actually do both things.
    Should be possible to do.
    @proeleert : check out the function onSelectionDisplayClick in live_game.js
  12. proeleert

    proeleert Post Master General

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    Aaaah yes that controls those buttons on the left bottom that I never use :)
    Forgot it was there.

    upload_2014-1-25_19-53-30.png

    Back to work :)

    Yeaaah it works !

    Alt + unit key deselect
    unit key selects
    Last edited: January 25, 2014
  13. proeleert

    proeleert Post Master General

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    Ok question is what should it do when there are multiple units under same key.

    Ex: dox, ant.

    If I press the key should it select all doxes and ants ? or Just the first unit type in the list ?
    Or If I press shift as well it should select all hmmm
  14. zaphodx

    zaphodx Post Master General

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    I would say select all of that hotkey, e.g. I keep my artillery/AA/direct fire on one key each so it makes sense to select them. If you need more precise selection then you can click as per normal?
  15. proeleert

    proeleert Post Master General

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    Yes :) Gotta say it's a very good idea. Going to use that a lot :)
  16. proeleert

    proeleert Post Master General

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    Updated to 1.9.9.5

    - select selected units based on hotkey
    - internal rework ...

    ctrl + hotkey deselects the hotkeyed units from selection
  17. proeleert

    proeleert Post Master General

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    Somebody want to make a video ?
    I'll do it myself but don't know good software to edit video.

    Video should contain following at least :

    Install mod from PAMM
    Set Community Defaults
    Show how to add remove rearrange items under keys.
    Show how to swap keys with pressing the selected key.

    Explain Import / Export

    Explain the hotbuild keys under keyboard (case insensitive)
    Explain the hotbuild settings under UI

    Show hotbuild in action
    Building factory with commander using hotbuild key.
    Cycling trough to build other buildings under same key.
    Point out the build preview ui + buildbar keys.

    Build a ImbaWall turret by pressing hotbuild key for turret then pressing alt and click.

    Show building units from a factory using hotbuild key.

    Explain nice trick : First press Requeue key to turn on infinite build then press hotkey 1 3 times then hotkey 2 1 times.

    Explain selecting units with hotbuild key from a larger selection (select doxes and ants from a bigger group containing a mix of units )

    Use button to go to alert location.

    Use button to toggle energy usage on / off

    Use button to toggle pole lock on / off

    -------

    Then I can put video on first post here cause it's a mess right now and don't have the patience to clean it up right now :)
    Or suggest good software to edit video so I can do it myself.
    Last edited: January 26, 2014
  18. proeleert

    proeleert Post Master General

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    WIP draggable settings : working nice already

    upload_2014-1-26_22-37-36.png

    Now some filters on top off the right side.
    zaphodx likes this.
  19. keterei

    keterei Active Member

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    I've noticed that when I have hotbuild enabled in the mod manager, during gameplay I'm unable to use hotkeys for move, patrol, and attack orders. I can use them again if hotbuild is disabled or uninstalled. When I have combat units selected and press "a" on my keyboard to use the attack command, all of my units are deselected. Would you have any suggestions for a fix, or do you know of any mods that conflict with hotbuild?
  20. proeleert

    proeleert Post Master General

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    Do you have a hotkey assigned to a in hotbuild ?

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