The Community CSG Collection

Discussion in 'Released Mods' started by acesoyster, April 25, 2018.

  1. acesoyster

    acesoyster Active Member

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    After realising that custom biome server mods crash clients who don't have the client mod installed, Metapod and I decided it would make sense to try and minimise the number of such mods out there. I thus present the Community CSG Collection, open to contributions from anyone producing a custom biome mod.

    [​IMG]

    https://github.com/ACOyster/Community-CSG-Collection

    Currently, the mod contains:

    Crystal by acesoyster

    Also included are some snazzy star shaped CSGs to use as guides for planet design under Tools.

    Contribution instructions can be found on the git.

    Not currently on CMM.
    Last edited: June 27, 2018
  2. mikeyh

    mikeyh Post Master General

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    Use companion mods.
  3. acesoyster

    acesoyster Active Member

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    Yep, is the plan. Need to do a touch more testing to work out exactly what I can cut given that the server mod needs the FBX papas for pathing.
    okeanos likes this.
  4. emarkus

    emarkus Active Member

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    Custom Bioms will ne possible?? Also custom ground textures?
  5. acesoyster

    acesoyster Active Member

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    It is very possible, I have it done. The mod (which currently just comprises of my fairy basically example) isn’t yet distributed because a touch more work needs to be done regarding how to deliver it to clients. Like all previous biome work, any client that joins a lobby with a custom biome planet selected that doesn’t already have the companion mod will likely fail, due to a race condition on the biome definition files.

    I should really put up a photo for a bit of hard evidence that it works.
    emarkus likes this.
  6. emarkus

    emarkus Active Member

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    Yes you should! And pls provide a Donation possibility
  7. acesoyster

    acesoyster Active Member

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    Very kind of you to say, but I'm really not a good enough designer for that :)

    I am hopeful other people will try their hand at some point, I made a guide on how to create custom biome assets which is linked in the git readme.

    A quick image now added above.
    emarkus likes this.
  8. emarkus

    emarkus Active Member

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    i still want to donate...
  9. emarkus

    emarkus Active Member

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    Recently i tried to make an gas+ground Planet hybrid. It did Not Work. Will try again by modifying Gas Planet into Gas+ground. Maybe it works this way round.

    Also planning to create a Metal+wather Planet. Just use Metal and then adding water Code to .js File...
  10. emarkus

    emarkus Active Member

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    Metal Water planet was very succesful. I will need to refine it more before publishing and asking for including....

    This is what we all wanted, right? A Water-metal map :D


    metal-water-1.png
    billthebluebot and grandhomie like this.
  11. emarkus

    emarkus Active Member

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    Virtual Biome Texture idea:
    virtual-biome-idea-1.png
  12. emarkus

    emarkus Active Member

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    Crystal biome texture ideas for CSG crystal and for ground:

    crystal-texture-idea.png

    crystal-dark-ground2.png

    crystal-dark-ground2-alternative.png

    I would love a dark ground for crystal planet for a good contrast. a stone or massive ground, while then having bright blue crystals on there..

    by the way, the crystal is made of your crystal screenshot, acesoyster.

    Oppinions?
    Can you use this?
    Last edited: July 11, 2018
  13. acesoyster

    acesoyster Active Member

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    So you should probably have a closer look at how PA terrain textures work if you want to make your own biome stuff. The textures are not tiled ~because spheres~, and are instead lots of simple elements layered and randomised within limits
    emarkus likes this.
  14. emarkus

    emarkus Active Member

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    Thanks for the feedback, acesyster!

    I will learn how to do this. With this texture layering, you probably mean somthing like the content in this directory?

    https://github.com/ACOyster/Communi...ty_csg_collection/pa/terrain/crystal/textures

    Let me know if you mean this. How big should the texture layers be typically? the bigger the better? The lower the better?

    Please also let me know if you (or someone else) needs a specific texture for your own terrain ideas. Not: I generally suck at re-texturing a CSGs. yet.
  15. acesoyster

    acesoyster Active Member

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    The textures are going to vary depending on what they represent. If you look through the textures for the moon biome, many of them are for small craters, and have small textures to go with them. However, there is one spiral decal that only appears a couple of times per planet which has a higher resolution. Compare the final size of your biome with those that are in the base game to get a sense of whether or not you're pushing it too far.
    emarkus likes this.
  16. emarkus

    emarkus Active Member

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    Ok thx. I'll have a look. Textures are in textures directory, right? Ground Texture. Not Feature CSGs.
  17. acesoyster

    acesoyster Active Member

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    textures/base for ground decals
  18. emarkus

    emarkus Active Member

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    Ok i had a look now at all textures. Holy ****, the textures look so sharp. I really need to buy a new graphic card to be able to play with uber settings,...

    Looks like the archived files with pattern *_tile_diffuse.png and *_tile_normal.png are templates for concrete texture creation by designer.

    Typical texture size is 1024*1024.

    I'm going to vectorice some common spiral subtractiv layers in order to make own stuff. publishing them here later...

    Question:
    Any idea what the _normal.png textures are for? Is this a heightmap?

    edit: its not a heightmap, its probably just material. and the specular sharpness channel is used. whatever this is. And the usage differs in biomes in terms of "light" direction...
    Last edited: July 12, 2018
  19. emarkus

    emarkus Active Member

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    In case someone needs it. mountain decal 01 and 03 mask as svg.

    Attached Files:

  20. emarkus

    emarkus Active Member

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    Ok in attachment my first portion of crystal ground textures.
    leave feedback pls.

    crystal-dark-ground_diffuse_01.png

    crystal-dark-ground_diffuse_02.png

    crystal-dark-ground_diffuse_03.png

    crystal-dark-ground_diffuse_04.png

    crystal-dark-ground_normal.png

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