so @wondible made a titangantrymod ... can you maybe also make a hovercraftfactory with all hoverunits and an extra hovercraftfabber? that would be awesome i think for planets with mixed terrain (water/lava)
I've been thinking about trying to make a new faction that doesn't use factories - all units would be built directly by fabbers like titans are.
The mod which Titans urgently needs: A unit limit. Lets say: not more than 500 units per player. Or 1000. Better: Configurable in Game creation. Reason: The game is unplayable in late game. Unfortunately, this is why people on steam complain because of crashes and so on. The truth is: Gameplay would be even better with unit limitation. Because people need to think about their units rather than just spam and hoard them. I heard that this feature is not possible for MODs. But I think it is essential. Maybe uber should consider a small patch for this.
Why? It's exactly the behavior SupCom:FA has when you reach the limit. Sure is annoying, but if people have fun with it, let them have fun with it.
I have an idea. How about a faction that uses creatures from the other dimension instead of robots Just using this picture as an example
we now have 5 dimensions of struggle: earth, air, water, orbit and planetary impacts. New dimensions of struggle: 1) underground - throwing drills into the enemy's camp, as in the legendary game Perimeter. 2) Interplanetary space - interceptor fighters right in space