[REL] [Client] Bigger Explosions

Discussion in 'Released Mods' started by Mirolog, February 3, 2016.

?

DO YOU LIKE EXPLOSIONS????

  1. YES

    31 vote(s)
    72.1%
  2. YES

    12 vote(s)
    27.9%
  1. Mirolog

    Mirolog Well-Known Member

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    That's nice.
    Do you have any other mods? Try disabling them.
  2. Mirolog

    Mirolog Well-Known Member

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    Power plants will have a different explosion vfx.
  3. Mirolog

    Mirolog Well-Known Member

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    I actually wanted to play some GW, played 1 battle, saw that some fx are bad, and now I'm sitting here doing fx for like 4 hours. Here is the plan for the next update:

    - Special explosion fx for energy generators
    Done, removed purple rolling smoke, added flying debris.

    - Remake big building explosion
    Done, now it's actually look nice.

    - Added glow to flying debris from big building explosions & generator explosions, because it looks cooler.
    Done

    All 3 thing listed above can be seen here:

    Notice some randomness in debris, there are 3 stages - maybe I need to tweak some timing and chances.

    - Proper explosion for all orbital structures
    Not done yet.

    - Some additions to Helios' teleport fx, because why not.
    Done, here it is:
    tunsel11, MrTBSC and stuart98 like this.
  4. MrTBSC

    MrTBSC Post Master General

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    intresting ... think you could ad someting for metalextractors too?
  5. Mirolog

    Mirolog Well-Known Member

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    Yea, I'll try to do something tomorrow.
    stuart98 and MrTBSC like this.
  6. Mirolog

    Mirolog Well-Known Member

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    Something like this?
    Nicb1, MrTBSC and tunsel11 like this.
  7. MrTBSC

    MrTBSC Post Master General

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    yupp, that's what i thought of ... maybe ad a bit of yellow sparks too
  8. Mirolog

    Mirolog Well-Known Member

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    When your titan overheats..
    [​IMG]

    Some additions to idle fx for Manhattan and Ares


    And some orbital stuff
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  9. billthebluebot

    billthebluebot Active Member

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    awesome stuff man, the ares effect in particular. do you have any ideas for naval explosions floating around in your head? i dont really have any idea how youre doing this stuff, but something like a blueified version of your mex explosion with less smoke and different timing(to enhance the water-ness, of coarse) would be nice. ships in supcom 2 blow up real nice.. cough.
  10. Mirolog

    Mirolog Well-Known Member

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    Version 2.2

    - new large building explosion fx
    - metal extractors and power plants have their own explosion fx
    - additions to idle fx for Ares and Manhattan
    - additions for Helios' teleporter fx
    - new explosion for orbital factory, now it will also drop down from the orbit

    EDIT: Manhhatan fx is not working because of reasons unknown to mankind.
    I just forgot to put it there.

    I never did water stuff, and I don't really want to.
    Last edited: July 24, 2016
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  11. apieceofbread154

    apieceofbread154 New Member

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    For the things like the anchor and Helios I feel like they should angle themselves when fall from space like... Well I can't post any pictures but like any re-entering space craft or debris. It just feels weird for them to be falling straight down. Re-entry effects would also be nice, I personally wouldn't want them that much but I'm sure many people do.
  12. Mirolog

    Mirolog Well-Known Member

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    I'll think about tilting those falling things. As to re-entry effects - I don't really know how to represent them, and they usually underneath the spacecraft so you won't see much of it.
  13. apieceofbread154

    apieceofbread154 New Member

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    The nuclear explosion should have a ring of clouds that forms around it.
  14. ace902902

    ace902902 Active Member

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    legion support?
  15. Mirolog

    Mirolog Well-Known Member

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    Well it works with legion, I didn't notice any crashed.
  16. stuart98

    stuart98 Post Master General

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    Could you make your fancy mesh particles for Legion orbital and stuff?
  17. romarain

    romarain New Member

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    I like the airships explosions, I think it's a great improvement, but I don't like the TITANS ones. The original effect was perfect : a simple shockwave that destroys everything. But using lava and dust is not a great effect... I wish you could separate your mod in two mods...
    stuart98 likes this.
  18. lulamae

    lulamae Planetary Moderator

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    I really like this mod. And the explosions seem enhanced when I have one of the alternative skyboxes installed.
  19. Mirolog

    Mirolog Well-Known Member

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    It's too boring and time-consuming. Also I have no idea how to make it work together.

    Well all opinions are subjective, and I really enjoy stuff that I did. If you can't stand this particular effects - you can delete it manually from the mod, so the game will use standard one.

    Custom skyboxes are mostly darker than original one, so there is more contrast, this might make effects look better.
  20. Mirolog

    Mirolog Well-Known Member

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    Mod is (maybe) updated with some additions to Helios teleport effects.
    Now with more sparks.

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