Best mod so far. You could semplify your economy boost by just enhancing t1 energy income. Wrecks are useful, but their impact on pathfinding is consistent - they should be a cosmetic change and toggled with the mod.
I am reasoning about that here: https://forums.uberent.com/threads/of-investments-energy-metal-and-reclaiming.65512/ Short version: It's better to only touch the fabbers as to make fabbers stronger in relation to factories.
It's an old mod, no testing needed because I know exactly what breaks. In this case, you'd have a bunch of localization errors and if he shadows T2 fabber files, an inability to construct Titans.