Biome Texture Mod

Discussion in 'Mod Discussions' started by rivii, July 23, 2015.

  1. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    In other words, do what the instructions say to do. :p
    rivii likes this.
  2. rivii

    rivii Well-Known Member

    Messages:
    534
    Likes Received:
    474
    I am getting 3 errors [​IMG]

    I feel like a real scrub right now haha :p
  3. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    You need to quote paths that contain spaces or escape spaces with \
    rivii and stuart98 like this.
  4. rivii

    rivii Well-Known Member

    Messages:
    534
    Likes Received:
    474
    Awesome I see that file size changing so that works :) thanks! Are there any more steps I need to do before I see it in game?
  5. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    Yes you need to shadow one of the biome files in pa/terrain.

    Take jungle.json for example.
    • Create a client side mod that shadows jungle.json
      • Place your newly made textures into a client side mod folder
      • Edit the contents of jungle.json to include the newly made texture paths
    Code:
        "base_texture": "/pa/terrain/jungle/textures/base/jungle_tile_diffuse.papa",
        "normal_texture": "/pa/terrain/jungle/textures/base/jungle_tile_normal.papa",
      • Enable the mod on PAMM
      • The biome textures should be different

    So, i didn't test anything but i'm pretty sure that's what you're supposed to do to edit the textures. If you still need help just link the textures and i'll make a super quick client mod to place in your mods directory.[/QUOTE]
    Last edited: July 24, 2015
    rivii likes this.
  6. rivii

    rivii Well-Known Member

    Messages:
    534
    Likes Received:
    474
    [/QUOTE]

    alright awesome, So I made the .papa files do I now need to copy them and put them in a "random name" folder? Also is it bad that I have overwritten existing .papa files? Because it is damn handy to keep track of what I've already done and what not :p

    should I sent you the papa files or the png's? and where to?

    EDIT:

    Nevermind, Im changing my own ingame files atm. IDC fun times xD ill reinstal if neccesary. anyway I can see the updates but I didnt see it at first because the decal was not spawned :p

    All I need to know is what do I need to make sure of that I can later publish this as a UI mod? Do I need to save all the papa files somewhere so that someone can make a mod out of it? :)

    Let the fun times begin:[​IMG]
    Last edited: July 24, 2015
    cdrkf, tunsel11 and stuart98 like this.
  7. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    Not deleting the papa files that make up your mod would be a good start ;)
    rivii and stuart98 like this.
  8. rivii

    rivii Well-Known Member

    Messages:
    534
    Likes Received:
    474
    As I said I am overwriting existing papa files from uber. I keep the png's in the same folder to see whats done and what's not :p so basicly I am changing my own game now instead of via a mod xD So if they get deleted.. well than my game will start to look rather pink haha
  9. killerkiwijuice

    killerkiwijuice Post Master General

    Messages:
    3,879
    Likes Received:
    3,597
    You could have copied and renamed the vanilla models instead of deleting them so you can just re-use those when you are done modding the vanilla directory.

    And if you can post a link to the .papa files here then i can package a quick mod for you.

    PS. not sure why that terrain is blue lol
  10. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    Be careful not to trigger a patching or validation process that resets your PA to the default state.
    rivii likes this.
  11. rivii

    rivii Well-Known Member

    Messages:
    534
    Likes Received:
    474
    terrain is blue because i made it blue haha to see if it worked xD The white lines around the others is a mistake from me need to fix that.
  12. rivii

    rivii Well-Known Member

    Messages:
    534
    Likes Received:
    474
    ah right... let me make a seperate folder before work is lost.
    stuart98 and cdrkf like this.

Share This Page