[REL] PA-FX / Moar Effects in PA [75499]

Discussion in 'Released Mods' started by Fr33Lancer, November 25, 2014.

  1. Alpha2546

    Alpha2546 Post Master General

    Messages:
    977
    Likes Received:
    1,561
    You know you want to .... :oops:
    xankar likes this.
  2. sleepykid12

    sleepykid12 New Member

    Messages:
    28
    Likes Received:
    9
    I have to agree, that radar looks so cool.
  3. Jarquafelmu

    Jarquafelmu New Member

    Messages:
    12
    Likes Received:
    6
    It would be amazing if you guys got with the Orbital Warfare Overhaul people and your mods had a baby :)
    Remy561 likes this.
  4. philoscience

    philoscience Post Master General

    Messages:
    1,022
    Likes Received:
    1,048
    I absolutely love this mod. Great work guys.
  5. Alpha2546

    Alpha2546 Post Master General

    Messages:
    977
    Likes Received:
    1,561
    Updated according to new build. Removed some effects on units (anchors as an example).

    This mod is doing good also btw >.> 2700 downloads

    Thanks for using this mod all!
    Remy561, stuart98 and xankar like this.
  6. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    This mod breaks the Astreaus in the Galactic War currently. I'd advise copying your effects array into the vanilla file, I'm not sure what's changed but the Astreaus is very different now functionally than before.
  7. Alpha2546

    Alpha2546 Post Master General

    Messages:
    977
    Likes Received:
    1,561
    Thanks for letting me know I still haven't got time to update the files properly so I'll remove the astreus for now. I'll probably gonna do a big update with the new live build.

    Thanks again!
  8. Alpha2546

    Alpha2546 Post Master General

    Messages:
    977
    Likes Received:
    1,561
    This mod crashes the game at the moment. Going to put it offline for now.
  9. Alpha2546

    Alpha2546 Post Master General

    Messages:
    977
    Likes Received:
    1,561
    Did some more testing and it wasn't Pa-fx causing crashes. I had some messy logs but it wasn't PA-FX so this one is back online!
    stuart98 likes this.
  10. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    This mod is amazing Freelancer!

    would it be at all possible to make all the red lights (only) be team-colored?

    I get confused and think my units always belong to red.
  11. stylisticsagittarius

    stylisticsagittarius Active Member

    Messages:
    172
    Likes Received:
    57
    Loving this mod!
    I can't wait for further updates like the orbital radar.
    Combined with some other visual mods this game is starting to look nice as well!

    p.s. combined with the darker nights mod (the light version) The nights become really beautiful thx to pa fix his lighting on buildings and units!
  12. Planktum

    Planktum Post Master General

    Messages:
    1,060
    Likes Received:
    510
    @Alpha2546 could you please remove the flashing lights from the Avengers? It's a little much. I would prefer if the flashing lights were on structures only.

    It's been a while since I've used this mod and I must say it's improved a lot.
  13. Planktum

    Planktum Post Master General

    Messages:
    1,060
    Likes Received:
    510
    @Alpha2546 does this mod include the CResources stuff?
  14. andrehsu

    andrehsu Active Member

    Messages:
    366
    Likes Received:
    120
  15. Planktum

    Planktum Post Master General

    Messages:
    1,060
    Likes Received:
    510
    Oh it's been removed from PAMM.. Whyyyyyyyyyyyyy! I better not accidentally uninstalled the CResources mod then. I don't like the PA-FX mod, it's too flashy for my liking. The CResources mod is more subtle.

    @Alpha2546 Is there any chance you could update you PA-FX mod so that it has a settings page where you can choose which effect to turn on/off?
  16. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Impossible.
  17. Planktum

    Planktum Post Master General

    Messages:
    1,060
    Likes Received:
    510
    Why is it impossible? I'm not a modder so I'm just asking.

    Other mods, such as Hotbuild2 have a settings page.

    Alternatively, maybe a single mod could be added to PAMM for each effect so that I can choose which effect mod to install? Simply add a TAG (PA-FX) to each individual mod so that I can easily view in PAMM. I don't ask for much ;) but I would be infinitely grateful!!!! @Alpha2546
  18. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    It's impossible to modify json blueprints dynamically via settings. They are locked when the game loads.
  19. Alpha2546

    Alpha2546 Post Master General

    Messages:
    977
    Likes Received:
    1,561
    Indeed the game checks and loads up the mod as soon as you fire pa up. So in that way its impossible to do this. There could be ways around this but it would get all very hack and not really worth it.

    I never Liked this mod from a technical view. It edits a lot of json files which I prefer to avoid in my mods. At the moment it contains a lot of old code from older builds which obviously isn't a good thing. Somewhere in the future this mod will get obsolete and pulled off from pamm. Some things I will rerelease separately updated on Pamm and some things will completely disappear. The things that i'll rerelease will all fall under a specific tag. You'll see that in time.
    Planktum likes this.
  20. Planktum

    Planktum Post Master General

    Messages:
    1,060
    Likes Received:
    510
    In the meantime I'll keep my copy of CResources installed :)

Share This Page