Update 4 (24 December 2014) Tech 0 and combat factories, new orbital and naval units, etc. Download: https://mega.co.nz/#!M4ZVFC7B!Z3zPEBBcHX65z_-_b7mSk0ypubx7Gm2mIJpr5knwJoI Or get on PAMM. Update 4.1 (25 December 2014) Hotfix for combat factory bounding box avaliable on PAMM.
These were probably were made out of default explosion (don't quite remember), but they are more customized then just colored.
Combat Factory is called Bot Factory Advanced Combat Factory is called Combat Factory. Unless you fixed those bugs in 4.2.
Unless there is something major like unit factory not buildbe, I'll be taking a break for a week or so till I start fixing those small bugs.
Yeah. Kinda. What would be the point of t2 assault bot then? I still will be doing balance changes, maybe this will change as well.
The unit cannon deploy projectile does splash damage to friendly units? Waht? Something in naval is causing a crash. Logs aren't helping, working on figuring out the cause. The little glowing light on the mortar/sheller projectiles expires when the projectiles reach their apex. Intended? There's a missing comma in your factory_land_builds AI file. Here's the corrected file. (Had to change it to .txt to upload it, just change the extension back to .json) Your AI Unit Map defines the basic fighter as fighter_killer when in reality it is fighter_basic. You have a weapon file called tx_none.json that references an ammo file called tx_none.json located in /pa/ammo/modx/. This ammo file does not exist. I believe you mean /pa/ammo/modx/generic/ax_none.json? Boat_aa does not have a sim attachable component, whatever that means. @sorian. This same error is also found on boat_torpedo, battleship, boat_assault, destroyer, frigate, and missile_ship, and likely a few others. The naval crash is actually quite elusive. Pinging @sorian for help tracking it down. Just create two armadas of 10 of each naval unit on opposite teams and smash them into each other and you'll eventually get a crash. Still working on isolating exactly which unit is causing the crash. I've made some progress in isolating the cause of the crash. It appears to happen when a battleship dies. Working on figuring out why it happens. Found the problem. The inheritance of your battleship causes its weapon file to use the ammo system. As it uses the weapon file multiple times this causes it to break due to a bug in the PA engine that won't be fixed anytime soon that's caused by having multiple tools that use the ammo system on a single unit. Removing the ammo system from it should fix it. The Mortar Turret's name is not capitalized for some reason. This version of ModX should fix all of the current bugs: http://www.mediafire.com/download/44xr76niwz6pcf1/modxsfixed.zip No other changes have been made other than fixing the above issues.
@stuart98 Mentioned issues should be fixed now. Attachable component must be "attachable" is unit json. I removed it cause naval isn't supposed transportable anyway. updated to 4.3
1) fixed in 4.3 2) are you sure they are? they work fine for me (edit: fount this issue with basic combat factory though) Also, I count tech from 0