hello i have taken a break for abit, is the anchor button coming back, broken in the lastest version i think or i'm doing something wrong, i though it was the best mod out there, after jumping about a few planets and getting abit lost matt
1.8 released on PAMM - Mainly fix for current PA release (74525) Settings are under UI If you change anything while in game you'll need to refresh the ui with the refresh button (F5), (I'll fix it eventually). Enjoy Thanks to @LavaSnake for the wonderfull update to Floating Framework. @burntcustard could you update OP please. @raevn or @cola_colin can you move this to Released Mods
Moved (BTW; it's acceptable to "report" your own thread to request it to be moved - this makes the request visible to all mods)
Thanks for the update Quick feedback / bug report : Setting the sliders for anchors / groups to the max make the bar buggy (8/8 are fine) If I set an anchor, and click several time on its number, the position is the same but the angle is a bit different (doesn't do the same if recalled manually with alt + #) Unable to set anchor manually (shift + #) with mod enabled ( forget it, I was using keypad instead of normal numbers ... that's silly from Uber though ...) Seems to conflict with commander HUD (also using floating framework) (No / wrong value reported + unable to select commander) EDIT : from debugger, for max value :
It looks like setting it to 9 makes something blow up in knockout which stops all knockout stuffs for floating framework mods. Commander HUD looks like that when knockout is off so that would make sense. I can't really do much to fix that on the floating framework or commander HUD side of things so I'm going to just have to ask that you don't break knockout. Also, @proeleert did the new API and stuff work out fine? This is my first time building an API so I want to make sure that it made sense and stuff.
Updated to 1.9 - Bug fixed when more then 8 anchors set in settings. - No need to refresh in game anymore when changing settings @LavaSnake didn't have to change that much to get it working so yeah it all makes sense. Don't use your message system though.
I'm getting an error with the most recent version of this were it won't show anything. It's not even calling the create floating frame function. I'm getting this error in the log: Uncaught TypeError: Cannot read property 'pole_lock' of undefined I hope that helps!
Hmmm weird, I didn't have any issues with it yesterday. I'll check it tonight. And Implement the lock button as well.
1.10 released: - Added Lock / Unlock Button to settings to enable / disable dragging @LavaSnake can you see if you still have the same error
Still have it. Would this help? I can also run some debugger calls and post the results for you if need be.
Seems there is also a conflict with Hotbuild If Hotbuild is disabled, when trying to unlock anchorbuttons I got : Also, when there is no error (Hotbuild enabled), if I try to unlock anchorbuttons, button does not switch state, hence unable to relock anchorbutton.