So I've been tinkering with the particles in PA this weekend and I thought that the explosions of building and units could use an upgrade. This mod will change explosions of buildings and landunits into cool teamcoloured looking ones! A Pic another one This is my first mod so I'd love to hear some feedback! I only think the black colour looks kinda funky but it still ain't that bad though . A video (around 13:00 you can see the mod in action) http://www.twitch.tv/alpha2546/b/577459074 I'd like to give some credit to @Fr33Lancer for the teamcolour code and ofcourse @bgolus for the support! I'm not sure if its already on PAMM yet. Did do a submission though . Hav fun with it and owyeah warning once you have it you might not wanna go back to the standard ones . UPDATE V2 So V2 has been released on PAMM thanks to @trialq ( I'm getting there with the github thingy). I altered the explosions for air, orbital and ships and did a few minor modifications on the units explosions and building (which probably won't be very noticable). Added some code that explosions won't be visible anymore if you zoom out far enough. Also changed scaling of explosions on a few units. (for instance the t1 factory's explosion is the same as the t1 bot factory). And thats it for v2 I think. I hope you guys like it! If not you can always put in some requests at the WIP topic : https://forums.uberent.com/threads/wip-cplosion-v2.65371/ UPDATE V3 V3.1 just went up! Changes are: Hopefully fixed the crashing. Getting the unkown error type RING shouldn't be possible so we'll see how it goes. Gave the orbital CPlosion more luv. They're looking much more spacy and nice. the original was kinda boring. Have fun!
Nice work. You did more than just change the colors Can't say I am a fan of the ring smoke wave for buildings explosion (they're too common for such a "special" effect ), but hey, tastes and colors, ... Moreover, their effects is shared with naval units, and that's just odd Any plans for air/orbital explosions ?
pfx files are specifically formatted json files. Putting them through the python automatic json formatter breaks them but you can paste them into jsonlint and format them through that and they'll work just fine.
Thank you much, is there also a way to view them when not in game or is that out of the realm of possibility for now?
I don't think so. @bgolus himself tests them by viewing them in-game after changing them. You probably could make some viewer for it, but none exists ATM.
I edited the files with notepad ++ and the jsonviewer plugin. It worked but it has few annoyances. You should try it. You can always pm if you need help with it. I had my doubts with the smoke wave however I wanted something that would really show that you're destroying a building and not just another unit. Maybe in the future I'll change it up with a more greyish lighter smoke. Then it'll probably be less overwhelming, however I definately thinks that it improves the visuals then what it was before. (not trying to be rude Bgolus ) I do have some more plans. I have this visual in my head of ww2 flak in the sky( you know explosion and smoke everywhere in the sky) but then instead of smoke some coloured spheric explosions. Then I'll probably take this effect to orbital and add some to make it look more spacey. I want smoke moving to a direction (like the wind is taking the smoke away). Wondering how this can work out on a spherical map though. A minor detail which really annoys me is that the explosion for t2 factory's, orbital, en t1 vehicle is really big. I'd like to make it smaller. I dont know if its possible already but maybe giving a vulcano some eruption now and then would be cool too.... Btw I didn't check if naval got those splosions :O gonna do this soon. Did it look weird XD?
Yes they do From base_ship.json : So, unless Uber makes a copy of this one into something like default_naval_explosion.pfx, they are tied together. Like air units explosions are tied to nuke implosion effect. And if you want to modify some json, it has to be a server mod AFAIK, so not ideal at all
Client side mods can modify jsons. You can't change the weapon/ammo file a unit uses but you can change the effects no problem.
Well I'm definately going to try this out! I'll let you know if it'll work or not. Thanks for the info.
Depends on your definition of "in game" - start a game with cheats and an econ x0 AI, just keep pasting and self-destructing things. If you're really ambitions, mod the health of a few units to zero and they'll blow up as soon as you paste them :^)
This is really cool! I haven't actually tried it in game yet, but watched some of that recorded stream. Will hopefully try for real tomorrow. Would you be up for helping me with a couple of effects in Boom Bot Wars? The Boom Tanks explosion is an upscaled Boom explosion, but I don't think I did it that well and it doesn't look very impressive, and the effect of the Boom Mine jumping out of the ground could probably be improved. PM me or catch me on IRC if you don't want to fill up your thread with random crap that isn't actually about your mod.
Try having the death effect be a normal sized boom explosion and the ammo be an upscaled boom explosion. Works for Statera (At least I think that's what we do with our booms...)
Last time I tried that I don't think it worked. I thought you could only scale a few of the simple older explosions like that.