I discovered a crash I could reproduce. 1) Start the game. 2) Enter the System Designer. 3) Click Close and exit the System Designer. 4) Start a Single Player AI Skirmish. 5) Leave the match once it loads (press escape, select Main Menu). 6) Go back into the System Designer. 7) Select New System. The game will then crash.
I noticed some odd behavior with units around a teleporter earlier today, my units kept feeling the need to run over to the left hand side of the teleporter, instead of into the teleporter, and got stuck there. Might be to do with the metal storage being so close to the teleporter entrance? i dunno, basically, i kept having to manually move the units to the right of the teleporter and then try and trick them into going through.
Really nice fixes, it looks like work is going on pretty well now! This makes me really happy, planets are already looking great but looking better doesn´t hurt! But I´ve got a wish: Once naval is fixed I´d like to get that awesome "pulsing" water back...
We love alerts. We really do. But nobody wants to drown in what they love. Ten factories spewing out dox... Plus EVERYTHING ELSE... Eek.
Testing bandwidth and server sim speed with lots of small units. Server side FTW! 500 units takes about 1.25 megabit/s 1000 units moving around takes 4.5 megabit/s 1400 units takes about 8 megabit/s
If have not tested how that new features behaves with PA Stats enabled, but that is a very real possibility. Guess I need to pause the work on the minimaps to take care of the pile of small PA Stats issues I have :S
Are you sure you have vision/recon on the area you're doing an area attack to? Area Attack acts like an attack move, so if you have no additional recon/vision, it will simply go to the center and stop. There are plans to make area attack better, but this is the current intended behavior, so let me know if you have more details that are behaving still in a manner you think may be a bug.
I am pretty sure most people, myself included, would not expect it to behave like that and will feel it's bugged.
Sorry - my point being. Is what I described what's happening? (You have no recon or vision, therefore they stop) Or do you have recon/vision and are still seeing aberrant behavior. I'm not saying it's ideal. That's why we're working on it. Because it could be better. But I need to understand if it's a bug or intended behavior - even non-ideal intended behavior.
caused by PA Stats. Will fix within hours EDIT: I have a local fix, which is compatible with the stable build and consists of a single line of code
I made a quick video of the behaviour - the quality is rather poor but I think it gets the point across. Area attack with Bolos and Infernos - all move into Bolo range of the first target, the Infernos stop there aswell. After the first target is destroyed, they stop doing anything. Even with intel on the area.
It looks like the units go attack visible enemy units, but dont care about radar blips. This is sometings that bugged me in the last couple versions too.
Bro why you no read the thread PAStats was to blame we already established it and colin already fixed it. :/
I was referencing Monty Python @raevn 's picture. Which shows alerts for individual dox. Which is silly.