This is a mod for creating interesting random systems from the new game lobby while allowing a degree of control over the system. The game host can specify: The number of planets in each of 4 size classes The number of gas giants The number of start planets The number of launchable (Halley) planets The number of Annihilaser planets The (approximate) number of metal spots per player Whether start planets can be "game ender" planets I started work on this a while ago due to dissatisfaction with the old randomly-generated systems, which had only a handful of templates based on the player count with limited parameter ranges fed into the random planet generator. This mod computes circular orbits for each of the planets, with larger planets being allowed to have small / tiny planets as moons, Several planets may be placed at the same orbital radius in order to generate relatively compact systems with reasonable interplanetary transit times. Other notable features: Some probability of generating mostly-ocean planets (high water height) Allows metal planets with R < 500, which do not have build spots for Catalysts Metal probability varies by planet type (higher for lava and metal planets) Guarantee at least one (and usually two) metal spots per start location Option to generate symmetrical starting planets Option to limit starting locations to 1 per player, per planet (to guarantee symmetry) Bug reports, and suggestions for additional features and configuration options are welcome. Install using PAMM or check out the repository on Github.