Hi, In supcom I always found it very tedious to make the ever same production queues over and over again, every single game. And if you wanted to quickly build a unit that was not in the queue you had to stop the queue, build the specific unit and then reenter the queue… that was rather not great. So I came up with this: 1. Saving queues: You can save and store production queues. They will persist over independent games (like templates in Supcom) until you delete them… You simply have a button in the UI of the factory that says “Save queue” and open that says “open queue store”, which will open up a window with all the saved queues. You can then drag and and drop the queues into the “current production window” (you now, the window that shows the production queue in supcom – I didn’t want to confuse by calling it production queue window) and even concatenate several saved queues. 2. Inserting units or queues into queues being processed: You can drag and drop units from the unit selection window and queues from the queue store into any place between two units in the queue that is currently being processed. 3. Queue to icon button for a better overview: There is a button in the factory UI that transforms all queues in the “current production window” into a single icon each (like a queue icon plus the name you had given the respective queue). This button is also in the “queue store window” - queues are represented by a single icon by default and clicking the button will expand the icons to the full queues. What do you think? btw: If the devs don’t implement such a thing, they really should give modders the possibility to do it.