Hi All! There's some rather large changes to the gameplay of Planetary Annihilation that I'm working on and I wanted to give everyone a heads up. I'm looking to get the game to a good foundation of balance, strategy, and gameplay that we can build on. Things are very much in flux, so this is a generalization, not set in stone. Combat Units: We are looking to shorten the build times of all combat units. Especially advanced combat units. We're seeing a lot of late game play focused around super weapons and rarely around armies. We're hoping to get a good mix of the two. We want to make sure we deliver on the 'huge battle' experience throughout the game. Artillery: Be prepared for artillery structures to go back to artillery. They should be good against static defenses and armies, not mobile armies. Laser defenses should be the main structures for base defense. Artillery will start firing on higher arcs, allowing mobile units to dodge incoming rounds. Bots vs Vehicles: This is another radical departure from what we currently have. Some units will shift in their role and we'll be adding more units. The goal here is to differentiate the roles of Bots and Vehicles. Vehicles will mostly remain in their current role as heavy armored, power houses of war. Bots are going to shift towards more infantry roles. Things like: the Artillery Bot turning into more of a direct fire, single shot bot, much like a sniper, not good against structures but very good against single units. We'll be adding Combat Fabber Bots to fill the role of a 'medic' and repair nearby Bots and Vehicles. We'll also be adding some vehicles to fill the need for a front line high-armor unit for soaking up the damage that will happen more as bigger armies collide and armies are forced to clash with front-line base defenses. Teleporters: Teleporters are going to help with making army clashes happen more. We've teased a teleporter screen shot. We've gotten them working and are focusing on balancing them. Since some of our planets are so big, we want to make it so you can put a forward base near an enemy base and get your army there quickly. You will also be able to send your army from planet to planet via these teleporters. Orbital: This is where the biggest shift is going to happen. The Orbital Launcher is moving from advanced to basic. It'll be buildable via the basic fabbers. The idea here is to shift the multi-planet gameplay to earlier in the game. Now, most of the orbital satellites will remain advanced and be built by a new Orbital Fabber. The launcher itself only contains some basic orbital units. There's more but these are the highlights! This is coming "Soon".