PA's current gameplay design of factories is quite good. Factories are inexpensive and numerous, they have relatively high build power, and they are more efficient to use to mass-produce units than to mass-assist. This is great. However these facts also make managing a large number of factories quite burdensome on the player, and I would like to see some UI sauce to reduce the number of clicks needed to manage your industry, in addition to your economy. Rally Points Without going full-blown Orders as First Class Entities, I do think that a very useful UI entity would be a rally point that can be placed independently of any particular factory. Giving players the ability to place and move points on the map which serve as independent rally points for factories on the planet would greatly simplify rallying units, splitting production to multiple areas, and controlling unit production and deployment. I imagine a panel on the left side of the screen which contains any high-level UI functions, including a button (with hotkey) to create rally points on the map. By clicking the button or pressing the hotkey, the player can click on the map to designate a rally point. Each point can be selected, moved, modified, and deleted. Production Using Rally Points When selected, the rally point has a build menu as if it were a factory, but can potentially requisition any type of unit. By adding units to the rally point's "production" no units are produced directly. However, the rally point will send orders to factories to build the units it needs. When those units are produced out of a factory, they will go to the rally point. If there are multiple rally points, they will be evenly distributed between requests so rally points with a large number of requests backed up will get more units. Suppose there are two rally points, one asking for 90 Dox, and another asking for 10 Dox. The rally point with a backlog of 90 will have a 90% chance of getting the next Dox off the factory, shrinking its backlog by one. Once a rally point is "full" because it has acquired its desired number of units, it will stop requesting more units, and newly produced units will go to other rally points. If the player moves the units on the rally point away, it will start requesting units again. Or, a rally point can be set on infinite repeat and it will request units from factories in the desired ratio forever. Advantages of Rally Points The huge time and APM saver of the rally point concept is the separation of a player's production management from their control over their deployment. If a player only wants to send units to one location, then an arbitrarily large number of factories can all automatically rally to a single rally point. This rally point can be moved when the player wants to move the rally point for all factories, and the production for all factories can be managed together from the rally point. Any number of factories can be ordered to construct any desired mix of units (e.g. 5 Dox, 3 Stingers) without issuing orders to each factory individually, and without manually issuing orders to each newly completed factory. Conversely, if a player wants to split their units across lots of different locations, they can make a large number of rally points, regardless of how many factories the player has constructed. These points can be moved or removed as the war develops and control of territory shifts. Again, adding more factories is a single command to construct the infrastructure. Once completed, the factory will seamlessly and immediately start accepting requests from any rally points the player has placed, and begin building. Conclusion Managing a large and growing number of factories in PA is a considerable burden on the player. Every factory has its own production queue and rally point which must be assigned individually once the factory is completed. But in practice you generally have a fairly cohesive desired army and deployment plan, and most players would prefer if their factories could be managed together. Rally points which are placed independently of any particular factory are one possible approach to a factory management system that would automatically manage the player's industry as the player directs. A rally point instructed to obtain a certain mix of units can coordinate any number of factories to put the player's single order into effect across a large number of factories.