I think that game interface of TA/Supcom was good somehow. But it was really annoying me that I could not use hotkeys to construct building and units like Starcraft. It seems to be quite difficult to assign hotkeys in for each buildings and units due to massive type of units, so I suggest a different approach to user interface for unit construction. My proposition is to assign a fixed key to a space for icon which connected to keyboard key. It is hard to explain because my English is not fluent enough, but I believe that you will understand when you see this picture. Quality is not matter here, so do not bother me. :roll: In this picture, each space (of nine or whatever) is for a unit and a order. Each key is assigned to a key has a similar location on keyboard. Red arrow is a icon to move another cells for extra contruction and order choice (I think that it is much better to show new 9 cells than just moving up and down. Probably need two hotkey to move easily). Blue circle is a toggle icon to change between construction and order menu, It will need a hotkey too (personally tab key sounds sweet to me). The advantage of this interface are you can build order something with the left hand and you do not need to memorize more hotkeys once you get familiar (once you know which icon is certain function or building/unit, you can just use a key that connected to that cell based on the location. Probably we need to think about other than qerty too.). I drew a vertical interface for convenience but it can be applied to horizontal interface too and personally I prefer vertical interface. Any idea brothers?