I've heard that shields may well not make it into the final game. This is a bit of a disappointment to me, though I can certainly see why. Based on what I've heard, it appears to be because they are just to hard to balance correctly and also due to the fact that they can be 'stacked' thus making it very hard to break through them. However, I had an idea regarding these issues. If they don't work, feel free to disregard them. Still, I'd love to hear what people think about it. If you put 2 or more shield generators close together, instead of having several 'layers' of shields, there would be one larger shield. This larger shield would have the power of one generator plus a fraction of the power (say one half) of each subsequent shield added, limiting the effective power of the shield, but will add the total area normally. The fraction would be applied multiple times for each additional shield. Thus, the power and size of the resultant shield if you had 4 generators would look something like this: Power = 1 + 1/2 + 1/4 + 1/8 = 1.875 Size = 4 This makes shields more useful if used separately, as you will lose their effectiveness when they are used together. Let me know what you think as I would love to see shields in PA!