A lot of critique about the game being to "micro-managerish" could have been solved by people knowing of area commands. The games devs did link this video (wich talks about area commands around 4:10) into the start menu: Currently it is Nr. 4, but it is going to drop out of sight long term I am not sure if I learned of area commands from that Video or if I just tried and it worked (wanted area commands since forever; I think O.R.B. had them for attack commands). But some people seem just to drag-shy or tunnel-visioned that they do not notice it. Despite playing enough to make a review. Or maybe they get distracted by the shiny "Toutorial" button and think that is "all there is to it". So it apparently needs to be more obvious. It is a core UI feature, at least for me. Also there are two issue with the videos: You cannot enabeled subtiles with the ingame video player (so people with hearing impairment have an issue getting informed). They also only have automatic subtitles, so people might not be able to get the proper spelling of stuff ("MEX" are not the same as "Macs"; "to select" not the same as "disilect", "press C" not the same as "proceed"). At the very least those need proper subtitles - and a way to enabled subtitles for the ingame player. You may want to just chain play Zaphobds video at the end of the toutorial/have a selection between "Basic" and "Advanced" Toutorial (yours and Zaphods video respectively). Or maybe have a button "tips and tricks" wich opens a simple text listing stuff like area commands? Maybe even some loading screen hints*? *Those can be tricky/useless. Simply because the game might load too fast to read them. So those should be used only aditionally to a full listing of the tips.