[semi-drunk rant incoming] I'm involved in a couple of games in early development in different stages. One thing I've noticed that in general we (PA) seem to get the raw unprocessed unedited thoughts of the project leads of PA. This is something that usually doesn't happen in any team productions. You might get it in 1 or 2 developer indy titles but definitely not in producer-publisher titles. This is a thing that has positively upped the bar for user-producer relationships for me. I personally liked to be involved in the games that I truly care about. That's why I kickstarted for a certain amount on this project. I know it's not for everyone, I certainly don't expect them to care. But I care about the game development of games that appeal to me greatly. Like PA, which I'd like to see grow in to a team orientated tank spamfest. Combining both my love for time coordination and tank spamming. Which is obviously a personal preference, would you kindly not flame me on that. The basic premise of this thread is for people to compare there dev-community relationship in other games with the one they have with Uber. Please keep the Uber community rules in mind. Don't flame on this one guys, let's keep it civil.