You've been saying that the numbers on wikia are off, but is it still correct to assume that fully overhealing a pro gives them 150% health? (100% being the health they spawn with) Simple question, I know, but sometimes it seems that my overheal bar goes out a lot faster than half of my regular health bar does, and I was just wondering if this was because the numbers are wrong, or I'm just mistaken.
If your assumptions are correct (50% overhealing), and the overheal bar is the same length as the full health bar, it would stand to reason it would appear to move 2x faster than normal health. Plus, overhealing degrades over time, which means it really does go down faster than the same amount of normal health.
I got the fact that the overhealth bar would move 2x as fast, but never took the degrading health into consideration. I guess that'd make sense. So is the 50% overhealth assumption correct?
If it's not, it's EXTREMELY close. Hudson and I tested this on all classes, using the rail gun shot (because it doesn't crit) as a base damage .. All classes could take 50% more shots when overhealed. EDIT: Sorry. Misunderstood. Apparently the RG crits very rarely without a critical shot endorsement .. And it turns purple when it does .. So we made sure that it didn't during the trials.