Cauldron A larger 1v1 map, perhaps more suited to team games, Cauldron offers interconnecting routes to your enemy through open areas, corridors and rich resource locations. Do not neglect the danger of hover units, and focused play for certain locations will be advantageous! Quandary (3-Army FFA) I've heard here-say that a 3-player FFA map is in high demand currently, so here is one! Players spawn closer together on the southern hemisphere however must play for north for chokepoints and resource expansion. The further north you go, the more contact you will have with your enemy as you fight for the north pole resource deposit. Do not neglect the possibility of enemy expansion on the south pole however. While not high yielding in resources, it may provide a convenient method to harass core bases! (You can build factories onto the ledges from within your core base) Diskus (2-Teams) Suited for 2v2, 3v3, 4v4, 5v5, Diskus takes Supreme Commander 2's Geothermal Borehole and brings it onto a sphere. Players spawn at the poles and work their way down their corridors towards the ring. Most resources are spread evenly around the ring - building bases around the equator is strongly encouraged as again, that is where the majority of the economic expansion is located. Beware inevitable artillery emplacements! Diskus (4-Army FFA) This is perhaps more like Geothermal Borehole than the team version given the FFA nature and spawn locations. Instead of polar spawns 4 teams spawn around the ring, separated from one another to mitigate "Haha you're base is dead because I built a Holkins first". Players can fight both north and south so that you must contest both in order to be confident in preventing your opponents from getting out of control.