Would you say MNC has Shifted towards teamwork?

Discussion in 'Monday Night Combat PC Strategy and Tactics' started by NeoCyberman, May 19, 2011.

  1. NeoCyberman

    NeoCyberman Active Member

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    The latest patch seems to have made some big changes in the way that the flow of the game proceeds. From what I have been hearing the change in bot arrangement, the strength of juice and the power of turrets have made it hard for players to succeed on their own. A team effort is necessary to get anything done.

    But is that truly so?

    How has the recent patch affected playstyles and what could be done to increase team focus?
  2. TheCasualGamer

    TheCasualGamer New Member

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    Perhaps. Having just played my first couple of games since the patch i was rather surprised at how weak juice has become. Also the lvl 2 turrets are rather annoying as they were usually my first port of call at the start of a match. My feeling is however this will make things a little more difficult but won't really change anything.

    The new overtime rules have me the most worried however. A concerted (or lucky) push at the start, deal a tiny amount of damage and then camp back for the rest of the game to guarantee the win.
  3. DelBoy

    DelBoy New Member

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    And why that's such a bad thing, I still haven't encountered in the matches I've played so far. Call me naive if you will, but that's just how things have felt so far for me. If you made the mistake of allowing the enemy to drop your ball in the first place, it's a significant punishment. You are now forced to work extra hard now to make up for that mistake.

    The previous OT regime felt cheap. It was a sure way to reward the team who couldn't bring down the other team's ball. Whatever effort the winning team who actually dropped the ball in the first place was crapped all over by some backdooring assassin or a pumped up assault. Sure, there's ways to counter that from happening, but the same goes for having prevented your ball from dropping in the first place.

    In fact, dropping the ball but not killing it didn't even help your win that much. People knew that they can simply wait for OT and swarm the thing with juice, making whatever 'advantage' you had by lowering the losing team's ball's health moot. And from there, you had all these matches where both teams would turtle just to wait for OT to come, and testosterone bubbles over.

    But yeah, just my extra two cents on that matter. :lol:
  4. Xalerwons

    Xalerwons New Member

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    This game has shifted further toward stagnant gameplay.
  5. Im Hudson

    Im Hudson New Member

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    Team work is now more of a requirement than ever before, but the uneducated player base is likely not up for the challenge.
  6. NeoCyberman

    NeoCyberman Active Member

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    I wish there was a way to reach out to and educate those players on these kinds of things. Short of a tutorial video I have got nothing.


    That is MNC's great fault as a DoTA-like shooter hybrid. Teaching people how to play and how to play well.
  7. BroTranquilty

    BroTranquilty New Member

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    I see SOME of the randoms in the PC servers play pretty well as a team. No fancy high-level tricks of course, but simple teamwork like staying with teammates and helping with kills, and focusing on different bot lanes together.

    Overall, I guess this update improved the game. I didn't actually think nerfing juice's strength would work. It has lead to a little more turtling, but high level players use juice as effectively as ever (since they don't lone wolf with it, thus my "juice guide" is still valid post-update), so it has nerfed the individual and buffed the cooperative. And now i'm a believer :lol: .

    Plus, mediocre assassins and snipers can't rely on juice for every little thing. They still can accomplish things, just not as much of a cheaply earned "win" button anymore.

    But still, get rid of the overtime update. That hasn't affected too much of games actually, I just miss being able to carry a team and have a chance of winning. Even if the enemy is winning, if they can't actually pull off the win, then I earned defeating them, amirite?
  8. Xx Tikki xX

    Xx Tikki xX New Member

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    the worse thing is when you tell someone to do something and they totally ignore it and think they know better "hey gunner, juice and destroy the turrets"
    "GUNNERS SUCK AT KILLING TURRETS YOU NOOB!"
  9. vortexcontinuum

    vortexcontinuum Active Member

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    NEED TUTORIALS
  10. BroTranquilty

    BroTranquilty New Member

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    If they ignore you, what makes you think they won't ignore the tutorials?

    Maybe they do need to include 4 guides for each class, and 2 general guides for team gameplay and what to do/not to do, on the desktop of everyone who downloads MNC or updates for it.

    Then they will either read them, delete them and suck and restore them to stop sucking, or delete them and figure it out on their own (some people aren't half bad at that).
  11. DelBoy

    DelBoy New Member

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    Dangling Carrot method: just make a set of gear that only appears after the tutorials are done, and people will get to it.
  12. NeoCyberman

    NeoCyberman Active Member

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    Thats not a half bad approach. I set of protags/gear for those who go through all the tutorials should work.
  13. Robbert

    Robbert New Member

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    And if they could also make that you get 15.000 after finishing all the tutorials so you can buy your first custom class they can test all their new learned stuff with a self made class.
  14. Dubblebass

    Dubblebass New Member

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    I am a new player. I just bought the game on sale through Steam and tried it out. I love it.

    I did go through the tutorial. I also played every class at least once and completed an exib solo match (higher matches on classes I liked more) to learn the game. I have not been able to find a match online as no servers have been showing up. :(

    I am looking forward to getting some time in online as I can only play against bots for so long. :)

    If more players would actually look on game sites and check out the community, they would read posts like this and search out some tutorials and write ups on gameplay, classplay, and strategies. Unfortunately, as we all know, forum members are usually the minority of the games participants.

    I look forward to seeing you online.
  15. Dubblebass

    Dubblebass New Member

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    OK, so after paying for a few evenings and learning a LOT more about the game, I have to say that I think there is a huge teamwork aspect to this game. I have tried different tactics with my Support (it may be different for other classes) like going rogue or lone wolf, sticking with a single team mate, and sticking with 2-3 others. It is SO much easier (for me) to travel in a pack as long as they aren't 3 noobs that don't understand that the bots make a big difference in the game and it isn't a deathmatch.

    I have only played on public servers, but I have not been in a single game where it is a turtlefest. Not one. I understand that it may happen more with vets on private servers, but I expected that to bleed over onto the public servers and I have yet to see it. Don't get me wrong, I am glad that I haven't as it makes the entire game fun and not just an OT rush.

    I just wanted to share what I am seeing as a fresh set of eyes.

    Love this game. ><
  16. BillNyeTheScienceGuy

    BillNyeTheScienceGuy New Member

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    I've noticed a lot of new support players haven't gotten the hold of setting up proper base defenses. A hacked overhealed level 3 rockit turret goes a tremendous way in holding back enemy pros. It's actually extremely hard for any pro to solo kill it except for a juiced gunner. That's how turtling happens.

    But yeah people ignoring the turrets in the base is why you haven't seen it yet. They'll learn eventually :)
  17. Dubblebass

    Dubblebass New Member

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    That is weird because I over heal every turret in the base each time I spawn. I figured that was part of my job. I overheal the crap out of people too. I know I don't do a lot of damage, so I prefer to do what my class can do well.

    I will admit that I am bad at hacking and that is often the last skill I will upgrade. I do try to upgrade missile turrets whenever possible and I usually hack a turret on my way out, but I haven't tried to hack an enemy turret yet. Well, I did try once and got pwnd so I just need to find the right opportunity to try it.

    There is a bit of a learning curve so I am trying to shorten mine by concentrating on a class at a time.
  18. sjwho2

    sjwho2 New Member

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    I think the "teamwork" part is overrated on a stalemate match.

    One assault or really any class with juice can absolutely destroy a turreted base.


    MEANWHILE if you ever hit overtime suicide+juice will win 90% of the time.
  19. DeadStretch

    DeadStretch Post Master General

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    First off Overtime is meant to end the game, and quickly.

    Second even though your enemy base is rid of turrets that does not mean you'll be able to escort your bots to drop the shield.

    Also as one Pro can destroy a base while juiced it also take one Pro to control that Pro while juiced so it does little to no damage to anything.

    "Well I died trying to control that juiced Pro!: I say "Good job. At least some of his 10 seconds of juice were wasted on you and not base defenses."

    A Protip form vet. to noob: Do NOT run away from juiced players. Get in front of them and delay them for as long as you can. Dead pros are better then destroyed turrets, at least in a pub. setting.
  20. Dubblebass

    Dubblebass New Member

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    It is nice to see that this is how it should be. It makes sense and that is what I try to do. I know I will probably die (a couple of times I did not!) so I go all out to "waste their juice".

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