More units, a simpler economy without energy where each mex produces one metal per second and each factory/fabricator consumes one metal per second. Only one tier of factory/fabber. I'm going to be experimenting with pulling statistics from other games and balancing as needed, ignoring cost and inputting build time as the build cost.
At one point I thought of stealing the numbers from TA: Zero, but holy Christ every single unit has armour damage.
Figuring out how to deal with that is exactly what's stopping me from doing much work on this. Thank you PA for being wizzywig!