This is not a balance mod, it's a fun mod! You can find it on PAMM. In Redenbacher Deluxe, build speed is 10 times faster. Yup, TEN. This creates a fast-paced game with massive battles, where you can play with every toy that Uber gave ya -- T2, orbital, nukes, squadrons of SXXs, and so on. It changes the character of PA quite a bit. So if you dare, check it out. To use AIs with Redenbacher, please install the additional "Redenbacher Deluxe AI Tweaks" UI mod (also on PAMM). This will allow your client to send proper, butter-flavored AI configs to the server when you create a game. Otherwise, the AI will just sit there, confused. Some details, if you're interested: All build arms construct 10x more metal per second (fabbers, commanders, factories,etc). To accommodate this demand, mexes produce 5x more metal per second. This may change. The commander gets huge health (100,000) so there's no early sniping. It's also easier for an underdog to fight back, since it requires a medium sized army to take him out. I believe it's about 8 nukes or so. Heh. Mexes build at vanilla speed to increase their value, thus they require a LOT of metal to construct (plan accordingly). Everything else is like vanilla. Units move and shoot at the same speed, have the same armor, etc. Cooldowns are the same as well. Some current issues: Everything builds too efficiently. I will fix this so eco isn't so easy. It will be metal-bound -- the more metal you acquire, the faster you can build. This should create intense fights with your neighbors. Catalysts and Haleys build just as fast as everything else. I like the idea (increases player stress ), but I'm afraid that instant "game over" weapons will make a match lopsided since they might be too far away to contest. The server lags due to the massive amount of units accumulated. Ah well. The only thing to do then would be to slow it down a touch, or increase the nuke blast radius... That's it for now. Have fun!