Aims to extend the current Galactic War campaign mode and allow for multiple human players to compete against each other. This project consists of two parts; the PA Mod and the supporting Campaign Application. Planetary Annihilation Mod Players compete in the normal skirmish matches within Planetary Annihilation; with this mod changing the statistics of each player based on the current state of their campaign. It should also be pretty easy to allow this campaign mod to load and use pre-existing mod packs containing new units. Development Progress: 90% (working, minor bugs) Campaign Application A standalone application to support the in-game mod, this aspect is responsible for allowing players to progress through the overarching campaign. Allowing players to take turns moving through the galaxy map and perform campaign actions. The final campaign design is in no way set in stone, but the current idea is to allow for some battles which only contain some of the full number of campaign players (i.e. if two factions were fighting on the border of one faction's area of influence, only those two players would be in the match) My background is in C++/C# game development so I'm creating the standalone application in the Otter2D (SFML based) game framework. The application will be networked to allow each player to input their turn actions before launching Planetary Annihilation. When they choose to fight for control of a system, the application describes what type of system to load, & outputs the current state of each player - i.e. what cards they have unlocked & applied - to the mod. Development Progress: 75% (working, few features left to implement) Latest Video Old Video 1 I'll try to update this whenever I make progress Please reply with any suggestions/criticisms, cheers! The mod is open source on Github.