[WIP] Kickstarter Planet

Discussion in 'Planetary Annihilation General Discussion' started by eroticburrito, November 30, 2014.

  1. eroticburrito

    eroticburrito Post Master General

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    What do you guys think? :)

    Screenshot (439).png
    [​IMG] [​IMG]
    [​IMG]

    The major difference is water height, because we all know Naval play still needs some work. That and the swirls, which I cannot control.

    What would you have me change?

    Edit:

    Perhaps with a higher water level;

    [​IMG]


    Edit 2:

    Upped from 700 to 1000 Radius:

    [​IMG]

    Screenshot (439).png [​IMG]
    Last edited: November 30, 2014
    dukyduke, cdrkf, Remy561 and 3 others like this.
  2. cola_colin

    cola_colin Moderator Alumni

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    Hmm can't you form swirls by using a small csg to carve them by hand?
  3. killerkiwijuice

    killerkiwijuice Post Master General

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    Real terrain brushes would be awesome, we could literally make art with additive and subtractive land brushes.

    Uber pls.
    thetrophysystem likes this.
  4. cola_colin

    cola_colin Moderator Alumni

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    But that's exactly what we have?
    though full freedom require a little biome/brush modding as of now.
  5. tatsujb

    tatsujb Post Master General

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    evidently the KS planet was much bigger. but other than that good work!
  6. killerkiwijuice

    killerkiwijuice Post Master General

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    No I mean more like a full fledged photoshop kind of thing.

    Like this game (Modnation Racers)
    [​IMG]
  7. eroticburrito

    eroticburrito Post Master General

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    Bear in mind that I've changed CSG sizes; that's a 700 Radius planet and 350 Radius moon.
  8. squishypon3

    squishypon3 Post Master General

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    Disregard plz. :p
  9. cola_colin

    cola_colin Moderator Alumni

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    No idea where the big difference is, apart from usability, which is low in PA right now due to "first version"
  10. eroticburrito

    eroticburrito Post Master General

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    CSG are just objects which subtract or add. We lack the ability to edit individual patches of ground to change height and biomes; that's all done with sliders currently. At the moment I'm still very happy fiddling with all these new toys, but it'd be awesome to be able to edit biome and terrain placement one day.
  11. squishypon3

    squishypon3 Post Master General

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    Basically look at Spore: Galactic Adventures planet editor with super envy.
  12. killerkiwijuice

    killerkiwijuice Post Master General

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    Disregarding everything about racing, skip to 0:35 in this. That is the kind of thing that would make planets easy to make and very unique.

    Would be so cool to have in PA :D
  13. cola_colin

    cola_colin Moderator Alumni

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    I guess what you are looking for is a custom height range?
  14. squishypon3

    squishypon3 Post Master General

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  15. Remy561

    Remy561 Post Master General

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    This does show how others see these planets as kinda dull. :3

    I'd love to see your progress!! :)

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