[WIP]D.R.E. Desert Revamp Expansion: Putting the awesome back into deserts!

Discussion in 'Work-In-Progress Mods' started by stuart98, August 5, 2014.

  1. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Remember the good old days when mesas were a thing and deserts had good, strategic choke points? You know, back when you could do this: [​IMG]?

    We're putting the awesome back into deserts.

    In Desert Revamp Expansion terrain in deserts won't simply be an obstacle for you to path around. It will instead be a strategic asset. Some plateaus and mesas will allow you to build defenses in strategic positions. Others will be reclaimable and provide a source of metal. Terrain usage on desert planets will truly become a strategic element.

    Desert Revamp Expansion is about this: [​IMG]

    Not this:
    [​IMG]


    Download it on PAMM today!
    Last edited: October 23, 2014
    kayonsmit101, Zainny, doud and 12 others like this.
  2. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
  3. epicblaster117

    epicblaster117 Active Member

    Messages:
    420
    Likes Received:
    231
    This is amazing, also will you get around to doing revamps for other biomes as well?
  4. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    The only other one that's had a serious regression is lava, which I'll work with Squishy on. Grass could use more mud, but that's a lesser issue. I think Aevs is doing good with revamping with cliffs.
    Last edited: October 23, 2014
  5. aevs

    aevs Post Master General

    Messages:
    1,051
    Likes Received:
    1,150
    About that... tell me when you figure out a foolproof pipeline from blender to brush. I'm too lazy to blindly trial-and-error the process anymore.
  6. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,356
    It's odd that it's difficult, I'd think it would be the most simple of models to export. :eek:
  7. aevs

    aevs Post Master General

    Messages:
    1,051
    Likes Received:
    1,150
    It probably is, but the only info I can find pertains to units and their setting. That and I've only tried a few times, don't have the patience to figure it out without docs :rolleyes:
  8. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,356
    I'll give it a try for you sometime maybe? Maybe when I get home I'll make a silly model and export as a .papa and see if you can get it in game, where exactly does your problem arise? Exporting the model to .papa? The model working when ingame, what?
  9. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    well thanks! currently working?
  10. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Haven't tested it in ages but I see no reason why it would break.
  11. philoscience

    philoscience Post Master General

    Messages:
    1,022
    Likes Received:
    1,048
    Is this working as shown right now? How is pathing and targeting on a map like this?
  12. davostheblack

    davostheblack Well-Known Member

    Messages:
    364
    Likes Received:
    313
    That is secksy!

Share This Page