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The only other one that's had a serious regression is lava, which I'll work with Squishy on. Grass could use more mud, but that's a lesser issue. I think Aevs is doing good with revamping with cliffs.
About that... tell me when you figure out a foolproof pipeline from blender to brush. I'm too lazy to blindly trial-and-error the process anymore.
It probably is, but the only info I can find pertains to units and their setting. That and I've only tried a few times, don't have the patience to figure it out without docs
I'll give it a try for you sometime maybe? Maybe when I get home I'll make a silly model and export as a .papa and see if you can get it in game, where exactly does your problem arise? Exporting the model to .papa? The model working when ingame, what?