Hi, I've been working on mixing a multiplayer campaing for PA with a sort of clan wars. My idea is a persistent massive online metagame where every PA player could participate according to his capability/dedication. Basically there is a galactic map where factions (clans) decide blindly (without knowing other factions intentions) to fight for a system or two every week. The battles are played over the weekends and as a result factions will conquer systems and players will score points in a persistent leaderboard. Players can participate as independents without joining a faction and help factions only for the points. [Lore] On the peak of the Progenitor civilization, thousands of intelligent self-replicating machines called Commanders were sent to distant galaxies to identify and destroy any possible menace to humanity. 70.000 years later the first Commanders have reached Canis Major Dwarf Galaxy. No sing of alien life in the galaxy but the arrival of humans last transmission is about to unleash a brutal war for the conquest of the new galaxy.[/Lore] Players Players plays as a comm that can be destroyed in each battle but has the ability to reassamble itself every turn. Players comms can be a mercenary (merc) without affiliation to a faction (clan) or join one. Each faction has 1 or 2 leaders that manage the galaxy orders and the faction treasury. Systems can only be owned by factions, not by mercs. The game currency is Tantalum units or Tau. This metal is essential for reassambling comms. Huge ammounts can be mined by factions in controlled system and small ammounts are obtained by every player from interstellar bodies. At any time players or factions can give Tau to other players or faction in exchange for any kind of service (or empty promise). Transfers will take effect everyday around 00:00 UTC +0. At any time (but only once per turn) players whose comms were destroyed in a previous turn can spend 10Tau to reassamble (reactivate) their comms. Goals Factions: Conquer every system in the galaxy. Mercenaries: Amass a fortune selling your services to the highest bidder. Arrival The first time a player opens CMD he's given 5Tau and start playing as a merc. Turn Duration 1 week. Phase 0 - Faction Planning Monday-Wednesday Tuesday At the beginning of the phase each player gets 5Tau and each faction gets the income generated by their controlled systems. Factions get a bonus income for connected systems under their control. Faction leader: claims systems for his faction. Claiming a new system cost 10Tau, claiming an enemy system cost 50Tau (20Tau are given to the defending faction at the end of the phase). There must be a link between a system from the attacking faction to the enemy system for the attack to be valid. At the end of the phase the factions claims are revealed to everyone. Phase 1 - Reassamble Tuesday-Friday Destroyed comms with 10Tau or more can spend 10Tau to reassamble (reactivate) their comms. Phase 1 - Battle Saturday-Sunday Wednesday-Sunday A PA-Legion game is set for every jeopardized system (a new system claimed by 2 factions or a faction system claimed by another faction). Same faction players share armies while mecs don't. Only active comms (not destroyed in previous turns or reassabled) can participate in a battle. Each player can fight in only one? battle each turn. Last faction standing gets the system. Each faction can bring a maximun of 4? comms to a battle. It can be any combination of faction members and mercs. Mercs can join the battle only if they are invited by a faction. Losing comms will remain destroyed and will need to be reassamble on the next turn to be able to participate in new battles. So what do you think about it?