Will there be a unit that can ressurect wrecks?

Discussion in 'Planetary Annihilation General Discussion' started by Skirmisher, August 30, 2012.

  1. Skirmisher

    Skirmisher New Member

    Messages:
    15
    Likes Received:
    2
    The Core Necro in TA (the last unit added before Cavedog went kaput) was a pretty cool unit. The idea of being able to crush your opponent's army, rez it, and throw it back at them was quite epic. Plus, it could save you if your Bertha or advanced factory got bombed out and you needed it up ASAP--or you could bomb some other guy's base and rez it if he was the other faction. :D

    But anyway, will we have similar functionality in PA, and if so, how will it be implemented (with regard to cost)?

    (That's also a downside of everyone having the same stuff: you don't get the satisfaction of stealing the other guy's tech. :()
  2. nemoricus

    nemoricus Member

    Messages:
    39
    Likes Received:
    0
    It's a pretty cool unit, yes, and it served a fairly unique role in the game. And of course, it would make sense for brutally efficient self-replicating mechanisms of war to have a pretty good refurbishment and recycling program. Saves on costs, don't you know?

    And of course, it's also good for cackling madly and saying 'Rise, bodies, rise!' Black robe and pointy hat optional.
    Last edited: August 30, 2012
  3. jurgenvonjurgensen

    jurgenvonjurgensen Active Member

    Messages:
    573
    Likes Received:
    65
    I never did like the Necro. Using it seemed a lot slower and more micro intensive than mass-designating wreckage for reclamation with construction swarms. I wouldn't object to seeing it come back, but I'd say it's a pretty low priority unit.
  4. ghargoil

    ghargoil New Member

    Messages:
    312
    Likes Received:
    8
    Yeah, I think the Necro needed a 'ressurect everything in this area I selected' action.
  5. neutrino

    neutrino low mass particle Uber Employee

    Messages:
    3,123
    Likes Received:
    2,687
    I've always liked the necro. I'm not sure I've ever heard anyone elucidate a good strategy for it though.I guess area commands would make it a bit easier to use.
  6. linecircle

    linecircle Member

    Messages:
    83
    Likes Received:
    0
    Not really a serious suggestion, but "ressurecting wrecks" immediately puts images of zombiefrankenbots into my head...
  7. sal0x2328

    sal0x2328 Member

    Messages:
    227
    Likes Received:
    2
    I think it would be interesting if there was an option for standard construction units/engineers to resurrect wrecks in addition to reclaiming them. Also multiple should be able to work together resurrect the same wreck faster.
  8. rick104547

    rick104547 Member

    Messages:
    305
    Likes Received:
    17
    In zero k where we got area commands they are used very often. Its a very valid strategy there. Sometimes even op. But iam pretty sure without area commands they would be rarely used.

    I still remember the game we got attacked by a detriment (the strongest mobile in zero k), killed it and then ressurected it :). That was alot of fun.
  9. thefirstfish

    thefirstfish New Member

    Messages:
    296
    Likes Received:
    0
    I think the rez constructor can no longer rez in the most recent update to Zero K. I guess you'd have to ask the devs why they did that. It could become OP especially in naval battles, as huge balls of the (amphibious) rez con would swarm forwards rezzing everything instantly, including each other when they died.

    There are selectable modules for the upgradeable commanders in ZK that will let a level 3 or higher commander rez, though. I like that as it's obviously speed limited by having only one commander.

    In ZK rez drains a lot of energy, it's not usually a viable tactic until you have at least 1 fusion plant.
  10. rick104547

    rick104547 Member

    Messages:
    305
    Likes Received:
    17
    Huh they removed it? I thought they only where going to nerf ressurection because it was op sometimes.

    The ress module for commanders has a lv2 restriction i think not lv3 :).

    But atleast its clear what the impact of area commands is xd

    No area commands: Nobody uses ressurection
    Area commands: Ressurection is op xd

Share This Page