why don't server mods apply to GW

Discussion in 'Mod Support' started by robintick, August 6, 2015.

  1. robintick

    robintick Well-Known Member

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    I just realized server mods don't apply to GW, why is that ? and is there a way make GW use the modded unit data ?
    I can't find anything like a parallel data structure for GW so I assume the mods are just not getting applied at all.
    Effects (client) mods are working though, which is inconsistent :confused:
  2. wondible

    wondible Post Master General

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    Server: client engine sends server mod data to server, where the server engine applies it and sends it back to all clients, where the engine applies the changes.

    GW: client JS loads all the units it can see (affected by client mods), makes two versions for player and enemy, modifies player version with cards, and then sends them to the server, where the server JS applies all the files.

    For it to work, the server mod has be converted to a client mod, and perhaps cards and in some cases GW code updated if there are significant changes.

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