Why does PA use 3mb bandwidth just in the lobby browser?

Discussion in 'Support!' started by warrenkc, August 4, 2014.

  1. warrenkc

    warrenkc Active Member

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    Open resource monitor. Why in the world would the game use that much? Simple ajax refresh should use mere bytes... ;)
  2. SXX

    SXX Post Master General

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    Just checked it myself and it's used about 1.6Mbps. I suppose it's because it's transfer full state of all games in list with every request and it's likely load server-side less than make multiple queries.
  3. kryovow

    kryovow Well-Known Member

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    face it, the ui is the worst part of the game.

    Lobby is extremely laggy, and if you open game options while ingame, your pc will nearly crash... at least for me and all other people i talk with it is like this.
  4. SXX

    SXX Post Master General

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    Not sure how this your post related to bandwidth usage. Games list and details update might be implemented any way Uber want to and most likely at moment it's updated this way to minimize load on master server. E.g master server only need to push static game list update like once second, but then this static data is shared for all players.

    In many other games game client forced to connect each server to get full information about game state and I doubt it's any better than current way it's work. Considering PA itself use tons of bandwidth anyway I don't see why same 1-3Mbps usage in games list is a problem. :confused:

    It's completely unrelated problem and it's just way it's implemented at moment. Uber can make options screen lag-less once they have time on that.
  5. Zaflis

    Zaflis New Member

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    I hope the data is at least compressed then. Simple text files may shrink down to 5-20% of original.
  6. Mereth

    Mereth Active Member

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    It poll the game list every seconds, and filters are applied client side. Currently seeing only 7 games "in lobby", for 115 games in the unfiltered array.
    SXX likes this.

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