Why can an Sin lunge while dizzy??

Discussion in 'Monday Night Combat 360 General Discussion' started by Undertaker4uplr, February 22, 2011.

  1. Undertaker4uplr

    Undertaker4uplr New Member

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    When playing gunner, and I slam a sin, why should they be able to lunge while still dizzy without any lasting effects? Kinda defeats the purpose in my opinion. Its the same with the Jackbot slam. The dizzy spell should affect all actions in my view.
  2. DeadStretch

    DeadStretch Post Master General

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    You know what it would be cool, since they are "dizzy," if when they lunged it was in a random direction.
  3. The Dude 421

    The Dude 421 New Member

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    Win
  4. JackTrips

    JackTrips New Member

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    If The Dude abides, you know it's a great idea.
  5. The Dude 421

    The Dude 421 New Member

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    <3
  6. wazupwiop

    wazupwiop New Member

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    If a gunner slams an assassin, the gunner in the situation should easily tear through the assassin before she can lunge. Assassins go down quickly, and they never get away from me unless they bomb-jump out of my line of sight.
  7. Wandrian Wvlf

    Wandrian Wvlf New Member

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    This.

    *forgot where he put the thumbs up icon*
  8. x Zatchmo

    x Zatchmo New Member

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    God, The Big Lebowksi is such an epically, fantastic film.
  9. The Dude 421

    The Dude 421 New Member

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    More win
  10. TG x Revival

    TG x Revival New Member

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    That is just an awsome idea, 25$ for you.
  11. wazupwiop

    wazupwiop New Member

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    The same thing could be said about assaults and their jetpacks. When assaults are dazed all they need to do us press Y or they get away quickly with charge.

    Tanks and gunners can jetpack away, and the sniper will rarely ever get dazed. Is it really fair to go hard on the assassin?
  12. timmy TED

    timmy TED New Member

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    He makes a good point. If the sin has to lunge in a random direction then the charge needs to go in a random direction too.
  13. Liefglinde

    Liefglinde New Member

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    Yeah... Assassins can lunge and smoke bomb. Assaults can charge and jet pack. Tanks can charge. It's not just Assassins.
  14. Jraw20

    Jraw20 New Member

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    Poor Support, he has nothing fancy to help him out. That just means the fat little Support takes it like an inmate in prison.
  15. mute

    mute New Member

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    "takes it like an inmate in prison" has been the Support's middle name now for a few months, he has no special counters. I dunno his last name.
  16. Saint Mudknot

    Saint Mudknot New Member

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    Sounds like someone keeps getting front grappled by sins and losing ;)

    The Dizzy effects the sin just like everyone else, they cant walk or dash quickly. They are able to lunge as always because its only a short distance.
    If this is the case
    Tanks and Assaults shouldnt be able to charge as well.

    Cant just attack one class lol They lunge because they have no reload, this is not walking because they really float across the ground, not run.
  17. Undertaker4uplr

    Undertaker4uplr New Member

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    Actually, in all the time I've played, its the first time I've went against a sin smart enough to lunge after a slam. Usually, I have no problem taking care of them. Guess there's been so many new assasins that play terrible, it was unexpected. The assault and tank charge would be cheap also, even though I've never had it used against me after a slam. Charging in the wrong direction because you're dizzy would be cool though :lol: .
  18. Potatoeman

    Potatoeman New Member

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    :lol: yes please, hilarity will ensue (is that how you spell it? lol i unno)
  19. Gentleman

    Gentleman New Member

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    Sin?

    You mean Assassin, right?

    What? Is typing three "S" letters and two "A"s a bit difficult for you? God it's almost as bad as people calling achievements "cheevos" or "cheevies". God, that annoys the Hell out of me.
  20. JimCognito

    JimCognito New Member

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    All movement is at a quarter rate and any jumps, charges and lunges distances are at least halved, that way the support may die first but it's even odds for everyone else.

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