What the subject says, vote on who gets the most from bacon. I'm gonna say it's either gunner or assault. I'm having trouble deciding between the two though. I think I'll go with gunner just because the gold accuracy and reload are really nice on the minigun.
either gunner or assault. gunner for the reasons you said, and also the clip size looks close to double. assault is sorta OP'd anyway (xbox 360) so on top of the armor acc rof you get skill regen which is devastating for bombs and charging to safety. I voted assault but it's probably different on PC
The big one that ive found makes a difference with bacon on the assault is the regen. It makes hit and run tactics with the assault so much more viable. specially with gold speed.
On the console, assault for sure. On the PC, toss up between assault and gunner (due to all the assault nerfs).
tank gets huge benefits from bacon, the health Regen, rof, accuracy, skill, speed what more would a tank need?
id also think mainly assault because they (imo) have a higher chance at keeping the bacon effect, with their mobility and the general difficulty of killing an assault.
whilst i voted assault, tank is a close second. moreso than the gunner. the gunner doesnt benefit at all from gold skill IMHO, but it boosts the tank's mobility greatly. and also gold acc railgun is nice.
Lets look at the big endorsements between gunner and tank, and who benefits more from bacon in that regard (IMO): Armor: Tie. Any well built heavy class will already have armor in gold or silver. RoF: Tie. See above. Accuracy: I'm going to give gold accuracy to the gunner. Gold accuracy helps increase dps over range for the gunner, while the rail gun will do the same amount of damage with any level of accuracy (and i feel accuracy's effects on rail hit detection cap at silver anyway). Clip Size: Gunner. Obvious. Skill Recovery: Tank, Obvious. Reload Speed: Tank. The gunner has a long reload speed, but nearly DOUBLE his clip size, reducing the need to ever reload. Reload speed lets the tank Spam Death Blossom. Speed: Speed IMO benefits the gunner more. Unlike the tank he has no movement based skills, so he has no burst mobility capability. Health Recovery: Gunner IMO. Health recovery is the gunner's biggest weakness besides poor mobility. The tank already gets boosted health recovery from passive and deploy. Critical: Gunner, without hesitation. Deploy makes use of crit stats. Juice: Tie, though gunner juice is way better at breaking turrets. I think the gunner wins in a "tale of the tape" but the tank might benefit more when actual player skill is added to the mix, given his new found mobility would make him more likely to KEEP bacon than a gunner. Console Assault slays all of them though.
Assaults are undeniably the class with the most survivability due to their medium hitpoints and high mobility. Thus they will make use of bacon for longer than class that are likely to end up in dangerous situations while doing their jobs.
Assault or tank. I don't know but has anyone even SEEN baconated juice on a tank? It's absolute T I T S.