There is an argument stating that video games are not art. It is not completely without merit. There are few films, novels, paintings or pieces? of music that move you to a degree where you appreciate and take note of the element/story/motif it tries to convey. Here are a couple games which I consider to be art. (note: ART is a very subjective term. Everyone has a different perception of creative skill and imagination) 1. Metal Gear Solid - A personal favorite of mine. Few games have come to capture the classic espionage action that MGS provides. Everything about this game is just so sleek and cool, not only the aesthetics but story as well. This game is just cinematic and amazing and stands out from most games that try to imitate it. 2. Mass Effect - Pretty self-explanatory. I've put so many hours into the first game alone. Never have I been engrossed in a universe so vast and well-detailed. 3. Half Life - This was my first and only PC game which I've managed to beat (not really a PC gamer). I like Sci-Fi and it's cool to see something like Half-Life which introduces some pretty retro ideas (aliens from alternate dimensions) and manage to create something immersive.
NOTE THERE IS A DIFFERENCE BETWEEN GAMES YOU LIKE AND GAMES WHICH ARE ART. JUST BECAUSE A GAME IS GOOD DOESN'T QUALIFY IT AS ART (DIABLO 3)
I consider thatgamecompany's games such as Flower and Journey to be "art" as well as Child of Eden and Electroplankton. They aren't "fun" like most games are but they create a very emotional, enjoyable experience, like a painting you can interact with.
Diablo 3 is an art. The environment strongly express the nature by the proper amount of tint and shade to give out an expression of a shadowy game. SMNC qualify as one because of the amount of details in the scene and the right usage of colors. Generally it should give out a feeling of what the game is strongly is. That is my way of determining if the selected game is considered as art. I taking this into a graphical view, not story. Edit: Pacman is an art because the color matches so well and the characters easily stand out from the gloomy close space maze. Give you a feel of terror. (Which the game was meant to be)
Interesting. I consider games that move you or give a certain feeling or mood to be art. If a video game is emotionally able to affect the player, than that game has more to it than a couple of pixels and code. Silent Hill and Bioshock are also good examples.
I think you saying what is or isnt art because of how it moves you makes it art completely. Art isnt suppose to be the same thing to everyone, its suppose to move you how it does, from being inspiring to being stupid. It moves you. In fact video games are made of complete art, from start to end. From writing, designing, modeling, programming, and marketing it uses and is completely made up of art. A lot of arguments about video games is that they shouldnt be considered art. But thats from people who dont understand that art is everywhere. From the food you eat, to the tv you watch, the books you read, to the stupid memes you find on the internet, these are all art. HALO and Assassins Creed have some of the best cinematography in their games, and AC's writing is phenomenal, especially to a history buff and i like reading on conspiracy's too.
The environment of silent hill was so well done that without the story, you still understand the game. The story just made the game far better than an art. It is a masterpiece.
You Have To Burn The Rope It has a clear satire to it, and bends the idea of what a "game" should be. It's basically a cleverly disguised middle finger, and in the end, isn't that enough? Edit: I should mention that this is a totally different kind of art than something like Half-Life. Half-Life is emotional art, while this is satirical art.
Would Eden (PixelJunk) count? Art is up to one's perspective and I found this game's art rather wonderful. The music too.
"Shadow of the Colossus" is generally considered art, due to it's amazing use of Game Design rules. http://www.vg247.com/2010/09/24/ueda-fl ... t-by-many/