Which full team is harder to fight against?

Discussion in 'Monday Night Combat 360 General Discussion' started by IrradiatedRadex, February 12, 2011.

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Which team is harder to fight?

  1. Team of Assaults

    18 vote(s)
    38.3%
  2. Team of Gunners

    1 vote(s)
    2.1%
  3. Team of Tanks

    4 vote(s)
    8.5%
  4. Team of Assassins

    4 vote(s)
    8.5%
  5. Team of Snipers

    9 vote(s)
    19.1%
  6. Team of Supports

    11 vote(s)
    23.4%
  1. IrradiatedRadex

    IrradiatedRadex New Member

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    Assuming that every player is extremely good, which full team of one class is the hardest to fight against?

    Personally, I think a full team of good Snipers will be agitating to fight because of their versatility and ability to kill in one-shot.

    What about you guys?
  2. peachypony

    peachypony Active Member

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    depends on the map
  3. MLGIntervention

    MLGIntervention Active Member

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    Supports
  4. Ian

    Ian New Member

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    Yeaaaaaah

    Good luck to any Tank that gets face grapple gang banged by 6 co-ordinated Assassins. Then watch from your spawn screen as all 6 taunt, giggle and slap each other's asses for encouragement
  5. TOM12121112

    TOM12121112 New Member

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    too many variables.
    you can say all snipers, then i would say lazorrazor vs 4 assaults 2 assassins.
    all gunners? grenade vs 6 snipers.

    the list goes on...
  6. spookyspectre11

    spookyspectre11 New Member

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    i voted assassins. even though your team's kill count will be an average of 39-15 theyll rape your money ball while your running around the map paranoid as hell...it gets worse, a team full of assassins that juice chain mid game, it rediculous
  7. TOM12121112

    TOM12121112 New Member

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    countered by a team full of tanks.

    next.
  8. Ninja Wallace

    Ninja Wallace New Member

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    Tanks.
  9. DeadStretch

    DeadStretch Post Master General

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    Supports. 6 extra turrets that cost zero money to deploy and have no placement restrictions.
  10. TOM12121112

    TOM12121112 New Member

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    6 supports? too easy. assassins spamming ejectors on grenade.


    next.
  11. DeadStretch

    DeadStretch Post Master General

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    Who says the Firebases had to be ground level?
  12. TOM12121112

    TOM12121112 New Member

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    the firebases dont, but the supports will ALL get rung out time and time again due to their portly figure and stubby legs.
    /ragequit
  13. x Zatchmo

    x Zatchmo New Member

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    Six PeachyPonys/kckzis?

    [​IMG]
  14. DeadStretch

    DeadStretch Post Master General

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    Who says the Supports will be dumb enough to stay ground level?

    The question is vague.
  15. TOM12121112

    TOM12121112 New Member

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    ok, ok. 6 suports. 2 assassins 4 snipers on grenade. try to set up a firebase down low? rung out. set it up somewhere high? DING! also, lets see those supports try to turtle against the juice chaining that will ensue with that setup.

    oh, and:
    six 13illys.
  16. leov1993

    leov1993 Post Master General

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    Voted assault. Been against a team full of them and damn.... just damn...
  17. TOM12121112

    TOM12121112 New Member

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  18. x Zatchmo

    x Zatchmo New Member

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    Tom I don't think the point of this is to see what set-up can perfectly counter 6 of any given class, it is to see what people would most difficult to face in a regular match, where people pick what they want. You could argue that, oh, I see 6 Supports to I'll go *this class*, but that's defeating the purpose of this poll.

    /lrn2post :lol:
  19. TOM12121112

    TOM12121112 New Member

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    the point im trying to make is that "worst team of 6" is too situational. there are to many variables and factors to be considered.

    and you're just mad because i pulled the GP card and trumped everything you had ;)
  20. x Zatchmo

    x Zatchmo New Member

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