It's been a bit over a week since the ks project ended so I wanted to give a little mini project update. A typical day for me is to come in the office in the morning and then leave mid-afternoon so I can go home and work. When I'm in the office I tend to spend time working with the different individuals on the team and doing more organizational type stuff. Once I get home I spend time coding or doing research on coding (usually until late at night). Then I rinse and repeat. We are working on a few different areas in parallel. Building out the kickstarter fulfillment website is actually quite a bit of work and is sucking up some time, as is managing the various other aspects of that process. We have someone starting this week to take some of that load off. I've been spending my coding time research graphics engine stuff. I'm pretty much done with that part and have an implementation plan for the graphics engine. I don't want to talk about it until I've had a chance to try out my ideas but I do have fallbacks available if it doesn't work. There is going to be some cool stuff there. Steve has been working with me concepting the way the terrain looks for each type. In addition we have a solid plan for the animation system as well. The rest of the engine is progressing under William's care. In addition I've been arranging for more team members to come on board. On a side note we are currently looking for a few team members. If you have something to contribute you can email jobs@uberent.com. In particular right now we're looking for someone to do some front-end web type work in html/css/javascript (unrelated to PA btw).
It'll be very interesting to read a blogpost about this later. I like techstuff like this alot. Thanks for the update.
If I was 1) living in America, and 2) experienced with web-stuff, I'd totally chuck in my resume. But alas, I am neither, so I shall have to wait until the alpha to see the awesomeness first-hand.
I really love this kind of interaction. Thanks a lot! It's always great to have some knowledge about what stage the dev process is in, makes it more interesting to follow the project, and it also helps (in my opinion) by letting members of the community occasionally throw out some cool ideas amidst all the chaff. More brains and all that. These mini updates (here's hoping you'll continue with them from time to time) combined with the documentary of the game being made will help satiate my burning need for more PA until alpha time roles around
Awesome, I just would say write it as mail or kickstarter update too, for user who are nearly not in the forum.
Sounds great once the website is out of the way and people have there rewarded sorted out I can see you guys really shifting into gear! i cant wait to see the finished product and I look forward to following its production.
Cool. Thanks for the update. Graphic engine and animations tech plan good to go, terrain art, staff hires... keep it up at this rate it sounds like you'll have it done by Christmas
Thanks for the update, hope we can get these on a weekly basis. I'm a webtechie and do websites as professional activity but I suppose you'd rather have someone closer to you since I live in Belgium
Why else would they need a webpage making staff member? Also, it is nice to see a progress update. Don't feel obligated to make one every single day. It is still nearly more progress updates than SMNC ever got. Then again, SMNC always got behind on updates and nobody wants to tell THOSE GUYS their update will be late.