I appreciate every update I can get but the frequency is killing me... If you have heard of The Dead linger which is an up an coming zombie survival sandbox go look at it.. But I bring them up because of the frequency their devs post on say twitter it's unreal. They answer every question somebody asks.. Granted we have a much larger fan base and I understand the logistics are impossible... A little thing that says "oh hai" is appreciated.. Even if it is just one sentence that is fine.. We are all here to watch this game develop, so I think I speak for every one when I say... We want more!
More is better. But when I compare the quality of their updates with lets say Star Citizen, PA is scoring way better.
There isn't really a "game" yet. there's not much to show, and what they CAN show can be very dangerous as it's all temporary stuff and people might take it the wrong way. I bet the frequency of updates will go up as the game gets more finished, but right now, it's pretty abstract stuff
Nope, Quality over Quantity, we already have a fair amount of Dev interaction here on the forums and while updates on project progress might not be on a strict schedule, when they do give us an update it's always very substantial. Be Patient, good things do come to those who wait. Mike
I really think that it might be the fact being that the game is still very early so they don't really have much to communicate right now. Hopefully we'll see more sooner.
There is also a fine line between spending time working on the game and preparing materials to release.
Lol, indeed! I would prefer Uber to work on the game, instead of preparing presentations all the time! You can only do so much per day.
I can only imagine how frustrating it must have been to crunch for weeks prior to E3 to make something to wow the public even though it did little to help the final game. One of my friends worked at Bioware and had stories about wasted time making demonstrations for milestones that set back projects when spending the same time on actual content would have made more sense.
It means that the less time they spend on making stuff ready to show, the more time they have to actually make a good game.