What stats and metrics do the devs have?

Discussion in 'Balance Discussions' started by comham, January 29, 2014.

  1. comham

    comham Active Member

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    Besides anecdotal player feedback from respected veteran players, what data are the devs collecting to help with balance decisions? Can they tell which units are most often used to strike the killing blow, for example?
  2. BulletMagnet

    BulletMagnet Post Master General

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    I'd like to know this too. #StatsNerd.
  3. thetrophysystem

    thetrophysystem Post Master General

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    Vet players could tell you that. Besides that, they technically said they have access to the servers, so they can probably inertly collect data like that. However, just the sheer number of "beta testers" should kind of guide that by default. You could argue the quality of the beta testers, but it is often impolite to do that to indie games who use an open beta.
  4. garat

    garat Cat Herder Uber Alumni

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    At the moment, very little, other than games played. It's high on our priority to start actually be able to gather more gameplay data. Once we have a more meaty bit of information to share, we will.

    It's incredibly important to us to get data. Anecdotes are great, but seeing who's actually using what during the course of normal gameplay really answers a lot of questions. More information will be coming soon on this topic, and a few related ones. Good timing on the topic. :)
    Last edited: January 30, 2014
  5. cola_colin

    cola_colin Moderator Alumni

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    uh. Now I am interested.
  6. godde

    godde Well-Known Member

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    I have plan to set up a web page to evaluate the balance of PA using different metrics. We'll see how far I'll get with it.
  7. scathis

    scathis Arbiter of Awesome Uber Alumni

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    We have more info than Garat talks about and getting more every day.
    *evil laugh*
  8. websterx01

    websterx01 Post Master General

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    O.O

    Oh no... They know...

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