It would actually be pretty cool to be able to hack the bot spawner. Every spawnable bot for a certain period of time would be faster and stronger. On a similar note, HACK THE ENEMY BOT SPAWN!!!
What if you could hack the juice machines, making them explode on the next player to try and buy juice?
How would you hack something moving? Not to mention while hacking bots you leave yourself wide open to Assassin attacks. Now hacking the spawner that could work out.
By that logic it's not safe to hack anything. Plus a support with armor 3 and passive upgrade 3 can survive a back grapple.
Not really. You know Assassins kill bots it would leave you open more then hacking anything else plus it's moving so you can't have you back to it.
And probably elicit the most gripes Probably cause the bot to stop moving until the hack is finished or aborted To avoid hacking the wrong bot in a group, maybe rig some detection for this combo: overhealing hack target, close distance, start Hack skill while overheal is active Hacking a base turret is ebil enough
Really? Nobody else would like to hack the juice machines? Notice I did say it would damage any player that bought juice, probably a significant knockback as well. This would prevent using it just to make sure your team could juice.