What if features where added?

Discussion in 'Mod Discussions' started by Schulti, January 8, 2014.

  1. Schulti

    Schulti Active Member

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    My question is, what happens when uber put in a feature or a functionality that is currently done by a mod.
    So let say the modbatch for example. Will the mod automaticaly turned off? Because when its still running it will cause problem, i persume...
  2. cola_colin

    cola_colin Moderator Alumni

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    Yes each patch bears the risk that it breaks mods. It has happened a lot before.
  3. ORFJackal

    ORFJackal Active Member

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    Has anybody yet figured out good conventions for writing integration tests for mods? That would be useful in quickly checking whether a new patch has broken your mod.
  4. cola_colin

    cola_colin Moderator Alumni

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    I have completely no idea how to do such tests in general, if you have figure out a nice way I'd very interested into it :)
    Currently I just start PA and the debugger and try if it still seems to work + I read svn diffs of the UI code changes.
  5. ORFJackal

    ORFJackal Active Member

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    I'll try and do some experiments. It might be possible to run Jasmine's SpecRunner or similar inside PA UI. The hard thing is figuring out how to write tests for a mod when you can't control the game. Maybe consumer contracts could be used.
    Last edited: January 8, 2014
  6. proeleert

    proeleert Post Master General

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    Ditto....

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